do you and the people who decide on the realization of Right-Click Select ideas for Blender all votes count equally regardless of who the voter is since the voting is public and why is that so?
Will the Blender Extensions Platform go live this year or next and when?
Will the power of the Blender Extensions Platform when it goes live eclipse GraphicAll? (in the same way, the Ideas for Blender platform could come, which would live on
ideas.blender.org
and on which the vote would not be publicly visible, as well as the liking of content and comments on
studio.blender.org/
(Ideas for Blender platform could also replace Right-Click Select) )
Thank you very much Pablo.
5
c
ckat609
Hi, Pablo. Great stream... happy holidays to you and the team. Quick question, do you have any news on loop nodes coming to geometry nodes?
4
s
sooroojdeen
God I hope so
a
alexey.all
Hello Pablo, do you know about the case between Specoolar and CGMatter ? I think the opinion of the Blender developer is important here. In short, CGMatter posted a tutorial based on the idea of the paid Specoolar product on gumroad - the river generator on geonodes. Specular put video down with strike. (as I understood, just for the idea, even node set up was not exactly the same) I think you understand what this means for the YouTube channel.
But even node set up was the same.. if If its okay, that means for example, I can make all the most popular combinations of nodes, with instances, curves, and so on, upload them to gumroad for money and ban everyone who will make tutorials on this topic on YouTube .. I feel like this is not right... This limits the freedom to create and the freedom to teach\learn things in blender, just for someone profit. What's your opinion on this case?
2
h
hippyrandall
I understand that the copyright strike was on using specoolar's artwork in cgmatter's thumbnail
S
Specoolar
It was not for the idea, It was for the thumbnails. I fully understand that copyrighting an idea is stupid and wrong. Everyone has full rights to create anything and teach anything.
Also, it was not a copyright strike, it was a copyright claim.
F
FreeMind
I don't think that "22 remaining" shader compiling text is a good idea.
We don't see Cycles go "400 Samples remaining", it says "120/400" samples rendered.
So, I think Eevee should also say "10/22" when 10 shaders are complete out of 22.
1
n
nubnubbud
Oi, Pablo!
looks like actual progress is being made on geo nodes simulations! I saw some stuff and contributed on the devtalk, though I could only find the post-bcon thread. any internal sneak peeks or UI tests we can see before winter recess?~
what are your thoughts on the "mega-node-frame" concept? is a specialized group type more to your liking? a bisected node? or do you have some tests with something we haven't seen yet?
Hi Pablo,
Happy last stream of year! Have you heard of the buffer loop trick? Just crazy how good the existing nodes work with "simulations" and how performant it is for a hack.
Do you maybe know when we can expect an official cache system?
I think the currently existing demos show how powerfull it would be
Thanks and happy blending (:
1
r
rafaelmiziara
Hi Pablo, hope you had a nice weekend, and once this is the last Blender Today of the year, I wish you happy holidays!!
I have two questions:
1- Is there any plans to make sculpt paint works with Multires and Dynotopo? Sculpt paint really shines with high poly meshes, so combine it with Multires and Dynotopo sounds like a perfect match!
2- There is a bug in Cycles that darken the denoise albedo and denoise normals passes when rendering with denoiser on and multiple devices; I reported it in september (Blender 3.3) and the devs confirmed it and even speculated why the bug happens, but since then, nothing else was said. I think it is a very relevant bug, because lots of companies and even single users use multiple devices to render...
developer.blender.org/T101071
Thank you :D.
1
b
blenderules
Pablo, many thanks!:)
b
blendcreator
Will there be something like a set action, velocity and set velocity node in geometry nodes?
m
maxedge
Hi Pablo, how are you doing?
I'm good, thanks for asking. Is Hans trying to make Blender the fastest 3D package out there?
F
FreeMind
Hi. Any progress towards making Edit mode wireframes green? :D
You said that this was declined, because of contrast. Cchanging hue shouldn't affect contrast, no?
Btw, as a different solution, the object data color doesn't necessarily have to be green... it could be blue... It doesn't matter, as long as it's consistent.
S
Silas
Hey Pablo,
i have one question about the always on top render images or child windows in general. We hat it in 2.9 i think but its gone again and i cant find it in the preferences. Is this completely gone?
What is the plan for a children node in hair geometry nodes? Is someone working on it?
Thanks pablo, was nice meeting you at Bcon22!
c
cgTom
Hi Pablo,
I’m a tracking/matchmove artist and use the transform orientation "view" space to help matchmove characters and objects in other software.
In blender, this feature moves an object Towards/Away from the screen… in "z" space only if the object is directly in the center of the screen.
Here are the steps to reproduce:
In a fresh blender scene, (don’t move camera)
Change transform orientation to view and move the cube along “z” towards camera by hitting "G" then "Z"…. (Works perfectly as intended).
Now duplicate that cube and move towards screen right and then repeat translating along view "z"…. Notice how far it’s off?
Should this be reported as a bug ?
Thanks
Tom
Ps- congrats on 1mill YouTubers!
j
julian2
Hi Pablo. Is it possible to make the waveform in the video editor way bigger? If I want the waveform to be big enough the audio is way too loud. And if I reduce the volume to a pleasant level the waveform becomes a useless thin line. My windows sound is on default 67%. I could reduce it but then everything else is too quiet. Maybe make waveform size a separate option and don't link it to the actual volume. The only other video editing software I know is Sony Vegas and there you can do this.
Hi Pablo, happy new year in advance. I have a problem with geometry nodes, when I want to export the meshes I have to use realize instances node, but it will destroy the instances info, they become joined meshes, losing UVs. Would the make instances real node will be introduced? like in the particle modifier, that realize instances while retaining their position rotation and scale information, especially UVs, it will be very helpful for level design and environment design.
s
steve1
Hi Pablo, again, hope you are great!
I just wanted to follow up with my question from last week I was asking about selecting backfacing components and having to use xray/wireframe. You thought I was asking about objects and using a list to select certain objects. . I was actually talking about selecting backfacing components like points, polygons or edges in edit mode
As I mentioned, there have been some addons that turn on a temporary xray during selection to both let you see and select components that aren't facing you. Such as this one which mimics MODO's native way of selecting with the MMB.
davidstill.gumroad.com/l/ymCim
(the selection script is a separate script by itself included with this)
Unfortunately, its no longer supported and the script to do backfacing selections was broken with Blender 3.2.
Anyway, really want to stress how good this selelction method is and hope it finds its way into native Blender.
By the way, I'm logged in under my facebook account so my Blender badges aren't showing on this one.
H
Hologram
Hi Steve, you should take a look here:
devtalk.blender.org/t/x-ray-selection-experiments-build/24872
. Lcas is working on a build that has backfacing selection. Please download it and test it, so it can be improved. Eventually, these improvements will be submitted as patches for Blender.
21 Comments
Hey Pablo
do you and the people who decide on the realization of Right-Click Select ideas for Blender all votes count equally regardless of who the voter is since the voting is public and why is that so?
Will the Blender Extensions Platform go live this year or next and when?
Will the power of the Blender Extensions Platform when it goes live eclipse GraphicAll? (in the same way, the Ideas for Blender platform could come, which would live on ideas.blender.org and on which the vote would not be publicly visible, as well as the liking of content and comments on studio.blender.org/ (Ideas for Blender platform could also replace Right-Click Select) )
Thank you very much Pablo.
Hi, Pablo. Great stream... happy holidays to you and the team. Quick question, do you have any news on loop nodes coming to geometry nodes?
God I hope so
Hello Pablo, do you know about the case between Specoolar and CGMatter ? I think the opinion of the Blender developer is important here. In short, CGMatter posted a tutorial based on the idea of the paid Specoolar product on gumroad - the river generator on geonodes. Specular put video down with strike. (as I understood, just for the idea, even node set up was not exactly the same) I think you understand what this means for the YouTube channel. But even node set up was the same.. if If its okay, that means for example, I can make all the most popular combinations of nodes, with instances, curves, and so on, upload them to gumroad for money and ban everyone who will make tutorials on this topic on YouTube .. I feel like this is not right... This limits the freedom to create and the freedom to teach\learn things in blender, just for someone profit. What's your opinion on this case?
I understand that the copyright strike was on using specoolar's artwork in cgmatter's thumbnail
It was not for the idea, It was for the thumbnails. I fully understand that copyrighting an idea is stupid and wrong. Everyone has full rights to create anything and teach anything.
Also, it was not a copyright strike, it was a copyright claim.
I don't think that "22 remaining" shader compiling text is a good idea. We don't see Cycles go "400 Samples remaining", it says "120/400" samples rendered. So, I think Eevee should also say "10/22" when 10 shaders are complete out of 22.
Oi, Pablo!
looks like actual progress is being made on geo nodes simulations! I saw some stuff and contributed on the devtalk, though I could only find the post-bcon thread. any internal sneak peeks or UI tests we can see before winter recess?~
what are your thoughts on the "mega-node-frame" concept? is a specialized group type more to your liking? a bisected node? or do you have some tests with something we haven't seen yet?
devtalk.blender.org/t/2022-10-31-geometry-nodes-post-bcon22-workshop/26491/12 (for easy link to the devtalk just in case.)
Hi Pablo, Happy last stream of year! Have you heard of the buffer loop trick? Just crazy how good the existing nodes work with "simulations" and how performant it is for a hack. Do you maybe know when we can expect an official cache system? I think the currently existing demos show how powerfull it would be
Thanks and happy blending (:
Hi Pablo, hope you had a nice weekend, and once this is the last Blender Today of the year, I wish you happy holidays!!
I have two questions:
1- Is there any plans to make sculpt paint works with Multires and Dynotopo? Sculpt paint really shines with high poly meshes, so combine it with Multires and Dynotopo sounds like a perfect match!
2- There is a bug in Cycles that darken the denoise albedo and denoise normals passes when rendering with denoiser on and multiple devices; I reported it in september (Blender 3.3) and the devs confirmed it and even speculated why the bug happens, but since then, nothing else was said. I think it is a very relevant bug, because lots of companies and even single users use multiple devices to render... developer.blender.org/T101071
Thank you :D.
Pablo, many thanks!:)
Will there be something like a set action, velocity and set velocity node in geometry nodes?
Hi Pablo, how are you doing? I'm good, thanks for asking. Is Hans trying to make Blender the fastest 3D package out there?
Hi. Any progress towards making Edit mode wireframes green? :D You said that this was declined, because of contrast. Cchanging hue shouldn't affect contrast, no? Btw, as a different solution, the object data color doesn't necessarily have to be green... it could be blue... It doesn't matter, as long as it's consistent.
Hey Pablo, i have one question about the always on top render images or child windows in general. We hat it in 2.9 i think but its gone again and i cant find it in the preferences. Is this completely gone?
What is the plan for a children node in hair geometry nodes? Is someone working on it?
Thanks pablo, was nice meeting you at Bcon22!
Hi Pablo,
I’m a tracking/matchmove artist and use the transform orientation "view" space to help matchmove characters and objects in other software.
In blender, this feature moves an object Towards/Away from the screen… in "z" space only if the object is directly in the center of the screen.
Here are the steps to reproduce:
Should this be reported as a bug ? Thanks Tom
Ps- congrats on 1mill YouTubers!
Hi Pablo. Is it possible to make the waveform in the video editor way bigger? If I want the waveform to be big enough the audio is way too loud. And if I reduce the volume to a pleasant level the waveform becomes a useless thin line. My windows sound is on default 67%. I could reduce it but then everything else is too quiet. Maybe make waveform size a separate option and don't link it to the actual volume. The only other video editing software I know is Sony Vegas and there you can do this.
Thx for the answer :)
i.ibb.co/1srNTWT/1.jpg
Hi Pablo, happy new year in advance. I have a problem with geometry nodes, when I want to export the meshes I have to use realize instances node, but it will destroy the instances info, they become joined meshes, losing UVs. Would the make instances real node will be introduced? like in the particle modifier, that realize instances while retaining their position rotation and scale information, especially UVs, it will be very helpful for level design and environment design.
Hi Pablo, again, hope you are great! I just wanted to follow up with my question from last week I was asking about selecting backfacing components and having to use xray/wireframe. You thought I was asking about objects and using a list to select certain objects. . I was actually talking about selecting backfacing components like points, polygons or edges in edit mode As I mentioned, there have been some addons that turn on a temporary xray during selection to both let you see and select components that aren't facing you. Such as this one which mimics MODO's native way of selecting with the MMB. davidstill.gumroad.com/l/ymCim (the selection script is a separate script by itself included with this)
Unfortunately, its no longer supported and the script to do backfacing selections was broken with Blender 3.2. Anyway, really want to stress how good this selelction method is and hope it finds its way into native Blender. By the way, I'm logged in under my facebook account so my Blender badges aren't showing on this one.
Hi Steve, you should take a look here: devtalk.blender.org/t/x-ray-selection-experiments-build/24872 . Lcas is working on a build that has backfacing selection. Please download it and test it, so it can be improved. Eventually, these improvements will be submitted as patches for Blender.
Hello