Graphic Problem
Hello everyone! I have a problem that I can't solve, someone please help me. My computer is not new, but follow the recommendations of the official website of blender, to use the program. But it's causing me a lot of headache lately. I'm with my studies stopped because of this problem. Version 3 and 3.1 is appearing interference on the canvas, as small pixelated squares and vertices stretched at times. Sometimes you touch the canvas, and when you move or mouse, when the mouse button passes, the menus disappear and when you shoot or mouse over them, they reappear, and the date is set or program. I don't know what else to do, I just installed the official drivers for my graphics card and the windows drivers are up to date. Please, I need a lot of help. I thank you for helping me.
7 Comments
please provide more information about your computer (integrated or dedicated gpu?), and operating system (windows, linux?).
I thank you for responding. The configurations of my computer are as follows: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz RAM 12.0GB SSD 240gb + HD 500 + HD 1T Nvidia Gtx 670 2gb vram windows 10 pro 64bit OpenGL 4.6
I open a light scene, and it works in solid mode, but when I switch to texture mode and movement the scene starts to show pixels and increases until the program crashes and closes. I installed the driver:
GEFORCE SECURITY UPDATE DRIVER Version: 472.98 WHQL Release Date: 2022.1.31 Operating System: Windows 10 64-bit, Windows 11 Language: English (US) File Size: 707.67 MB
Because it was the only one that I still didn't have and it said it was for my graphics card and it crashed my computer, it got a black screen with blue squares and erased everything. I had to ask for technical assistance to format it. After everything was done, I re-installed all the drivers (except this one), but the problem persists and I can't use blender. It all started when I installed blender 3.1, (because I used 3.0 so far without problems), and installed this driver. After that, no version of blender works without this problem, even after formatting the machine. And I noticed that even in my image editing program, these pixels are appearing, but few and they don't get in the way of the work, but the blender is unusable.
And what about the latest GeForce Security Update Driver WHQL 473.47 May 16, 2022 ? Maybe you should try it...
Also, as your name of the post hints, personaly, I would check your graphic card connection hardware with the motherboard socket, to make sure that it sits tight and have enough power to operate properly.
I'll try to check the socket and driver. Thank you for your help.
Could you try to run some other application like furmark: geeks3d.com/furmark/ or a game that stresses the hardware? Have you tried running blender on the integrated GPU, the one that's inside your CPU ( hd4600)? Maybe it's a hardware related issue.
First, I would recommend that you remove and re-install your GPU (not just wiggle it - pull the card out and reinstall it) then UN-plug and RE-Plug your cables to both your monitor and your PC - this will (most of the time) eliminate the possibility of a connection issue. Next, you want to try to eliminate the possibility of driver issues, so, I would suggest using Display Driver Uninstaller and completely removing the nVidia driver from your system (installer is here: guru3d.com/files-details/display-driver-uninstaller-download.html and instructions are here: nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/153647/how-to-properly-uninstall-the-nvidia-driver/ ) . Following this, reboot and let Windows install the Microsoft driver for your card. It won't be the latest and greatest driver, but it will very likely be stable. If you still have the same odd graphics issues at this point, it's likely that you have a hardware problem (possibly corrupted VRAM). If the card works properly with the Microsoft driver, it might be worth sticking with it so that you can continue with your work.
Best of luck. Issues like this are really, really frustrating.