HI Pablo, hope you're fine .
Are LANPR and LineArt Modifier the same? can tell us a little more about it ?
Thanks
4
H
Hexbob6
Hey Pablo, not sure if you've seen, but the Entagma guys (mostly known for their high-level Houdini tutorials) have made a few geometry nodes Blender tutorials recently. Cool to see members of other software communities showing an interest in the development, hopefully it continues! :)
youtube.com/watch
4
X
XanzulsCG
*
@Sam
* I tried and learned a lot, absolutely mind-blowing, and what a time to be alive, maybe the blender devs can take some info and requests from Houdini pros and make blender better with stuff that makes Houdini super awesome.
1
e
erminos.lv
*
@Sam
* Indeed, great tutorials! I've watched only the first 3mins, and already learned more about GNs, than ever :)
A
AmbientSpace
*
@Sam
* That is a fantastic tutorial. Thank you for sharing!!
f
fasoric.vj
Hey Pablo, greetings from Italy!
A couple of questions about two main features which would literally change our lives.
in production, we work a lot with OpenEXR Multilayer that are sent to our compositor which uses Nuke. Our biggest limitation is currently all about the Data Passes that blender can output. Just to mention a couple:
Depth Pass has no AntiAliasing, which is good for some stuff but it would be much better to have a Beauty pass with AA for many other purposes... There's no World Position pass (i know you can easily create one but it's a separate render so...), also a deep pass to have every pixel position would be awesome....
2) any plan about light groups? many times it could save a lot of time and tricks to have light affecting just some objects
Thanks for your show and thanks to every developer for the hard work, you guys are designing a better world day by day <3
3
s
secuoyaxr
*
@fasoric.vj
* World Position does not need to be a separate render if you use AOVs, the only problem is going through each shader and adding it the AOV output.
f
fasoric.vj
*
@secuoyaxr
* yeah, absolutely. i dive into BIG scenes and the AOV thing would be a nightmare... it's more convenient to make a separate render with a material override :D
B
Blender_Bob
*
@fasoric.vj
* Hi! For AA depth, you can use the mist pass instead. Also, this may interest you. Enjoy!
youtube.com/watch
c
cooreets
Hey Pablo! Will there be support for a game controllers in Blender? For example it would be great for camera animations.
3
X
XanzulsCG
*
@cooreets
* you can use w a s d
c
cooreets
*
@Ron9078
* I know, but each keyboard key has only one speed, with sticks give you have far more control.
Hi Pablo since there is so much love for the VSE maybe the Speaker object could use some of that love. Here is a proposal to actualy link audio VSE tracks to Speaker objects so you could add multiple audiotracks for example.
HI Pablo, In task about Pose Sliding tools improvements ( that you commented,
developer.blender.org/D9054
)
Ton rejected it because of "UI on top of viewport".
Why is that? Does that mean no go to HUD at all?
2
V
Vigneshwaran_Sivaraman
Hey Pablo, sending my love for blender and it's community from India. I have a suggestion for improving modelling by adding presets for "snap to" options because it has lot of options that needs changing all the time. Adding presets will help in saving those 3 sec of time. It might seems less but for me it's lot helpful. Thanks for your works.
2
s
staughost
Hello Pablo thank you for all the updates. A question regarding geometry nodes. Is there edit node in plans, or something that would allow manipulation of data in viewport (selection, movement)?
2
T
Tim
Hi Pablo, happy Monday! I'm sure you know that light linking is a highly requested feature of the community. Do you happen to know if this feature will be included by Blender 3.0? Which developer can we bug to get this done?
If not, I'm really considering switching over to Renderman for just that feature.
2
r
reston.stanton
Hello Pablo.
What do you think about speedrunning Blender?
1
F
Facu
Hi Pablo! It's me again :)
Will the layer system of the armatures ever be changed to collections?
1
f
fabriberna
*
@Facundo Della Rosa
* I pray every night for it to happen!
F
Facu
Hi Pablo! It's awesome all the work you and the team are putting into Blender! Please keep it up and thank you!
Regarding my question, I would like to know if with the Asset Manager will be possible to see, for example, all the materials in the scene, or all the lights, because
from what I can see it only shows the things marked as assets and nothing more.
Hi Pablo. Why decimate modifier is so slow and do not use cpu much? I tested speed of decimation on 2 cpus, old and fast one and decimate do not use cpu at all.. and is realy slow on both cpus.. amd fx 6300 and ryzen 3950x... no much that difference.. and litle bit usage of cpu. Why? Thanks
N
Nevil
Hi Pablo, Do you have plan to add material override for collection?
S
Silas
Hello Pablo, i wish you a great day.
I wish we could have the fracture modifier. The devs are waiting for some changes in the rigid body system to have it finally integrated in blender because the current system would only work with some tricks in the code.
Instance performance is one of it. Would be also great for geometry nodes.
Can we give Jacques Lucke some time for it to get that going now after the first phase of geometry nodes?
Its an awesome feature basically for free but its waiting since the beginning of 2.8 for it.
And have you ask Sebastián Barschkis on the mpm solver? =D
Hola pâblo ! When will collection enable and disable be at left (instead of right) ? It is hard to read and easily enable/disable like it is. Maby re-enable like it was before but as an option disabled by default to don't remove what have been done ?
B
Beryesa
Hi Pablo, how are you?
Do you know anything new about Vulkan implementation :P
Just another idea, can we do something like "ctrl+tab" on the geo nodes modifier and it takes you to geo nodes editor? (Or should I post this to rigtclickselect, I'm not sure sorry ;D)
Have a great day, all developers are awesome! :D
*
@WiresoulStudio
* You want your own addon to die? Why?
W
WiresoulStudio
*
@Blender Defender
* I'm not a "proper" programmer. Every one of my addons is a workaround of a feature that is not "nice to have", but "missing". Every time one of them gets obsolete, it means Blender finally looks back and fixes a hole from more than 10 years ago.
1
f
fabriberna
*
@WiresoulStudio
* same thing for radial array... ;)
a
abinshahi48
stretch option in ik is not working .please fix.......
Hi Pablo! Why does the Curve Guide force not work on Rigid Bodies? I see that there is an option in Rigid Body World to turn down the Curve Guide field weights, but they don't seem to have an effect on Rigid Body simulations.
Also, is it possible to use multiple Curves Guides? I'm trying to pull a cell fractured object apart with forces pulling in opposite direction and have the pieces pulled along 2 different paths.
posted last week, but not answered during live event.
o
orestisc
Hi Pablo, hope everything is great! I wonder if we can export splines from Blender using FBX or other similar format. I didn't manage to do it a while back.
X
XanzulsCG
Is it me or Blender probably can get a new UI update for addons, like when you have tons of addons enables it gets messy and the side narrow tab of the addon you have to scroll to get the information, is it possible to submit UI ideas, something like a new window will open if you select an addon (similar to the edit-preference small window opens), something like that?
38 Comments
HI Pablo, hope you're fine . Are LANPR and LineArt Modifier the same? can tell us a little more about it ? Thanks
Hey Pablo, not sure if you've seen, but the Entagma guys (mostly known for their high-level Houdini tutorials) have made a few geometry nodes Blender tutorials recently. Cool to see members of other software communities showing an interest in the development, hopefully it continues! :) youtube.com/watch
* @Sam * I tried and learned a lot, absolutely mind-blowing, and what a time to be alive, maybe the blender devs can take some info and requests from Houdini pros and make blender better with stuff that makes Houdini super awesome.
* @Sam * Indeed, great tutorials! I've watched only the first 3mins, and already learned more about GNs, than ever :)
* @Sam * That is a fantastic tutorial. Thank you for sharing!!
Hey Pablo, greetings from Italy! A couple of questions about two main features which would literally change our lives.
Depth Pass has no AntiAliasing, which is good for some stuff but it would be much better to have a Beauty pass with AA for many other purposes... There's no World Position pass (i know you can easily create one but it's a separate render so...), also a deep pass to have every pixel position would be awesome.... 2) any plan about light groups? many times it could save a lot of time and tricks to have light affecting just some objects
Thanks for your show and thanks to every developer for the hard work, you guys are designing a better world day by day <3
* @fasoric.vj * World Position does not need to be a separate render if you use AOVs, the only problem is going through each shader and adding it the AOV output.
* @secuoyaxr * yeah, absolutely. i dive into BIG scenes and the AOV thing would be a nightmare... it's more convenient to make a separate render with a material override :D
* @fasoric.vj * Hi! For AA depth, you can use the mist pass instead. Also, this may interest you. Enjoy! youtube.com/watch
Hey Pablo! Will there be support for a game controllers in Blender? For example it would be great for camera animations.
* @cooreets * you can use w a s d
* @Ron9078 * I know, but each keyboard key has only one speed, with sticks give you have far more control.
* @cooreets * Have you seen this? Virtual Camera in Blender with your Smartphone
Hi Pablo since there is so much love for the VSE maybe the Speaker object could use some of that love. Here is a proposal to actualy link audio VSE tracks to Speaker objects so you could add multiple audiotracks for example.
developer.blender.org/T84944 Thank You.
HI Pablo, In task about Pose Sliding tools improvements ( that you commented, developer.blender.org/D9054 ) Ton rejected it because of "UI on top of viewport".
Why is that? Does that mean no go to HUD at all?
Hey Pablo, sending my love for blender and it's community from India. I have a suggestion for improving modelling by adding presets for "snap to" options because it has lot of options that needs changing all the time. Adding presets will help in saving those 3 sec of time. It might seems less but for me it's lot helpful. Thanks for your works.
Hello Pablo thank you for all the updates. A question regarding geometry nodes. Is there edit node in plans, or something that would allow manipulation of data in viewport (selection, movement)?
Hi Pablo, happy Monday! I'm sure you know that light linking is a highly requested feature of the community. Do you happen to know if this feature will be included by Blender 3.0? Which developer can we bug to get this done?
If not, I'm really considering switching over to Renderman for just that feature.
Hello Pablo. What do you think about speedrunning Blender?
Hi Pablo! It's me again :)
Will the layer system of the armatures ever be changed to collections?
* @Facundo Della Rosa * I pray every night for it to happen!
Hi Pablo! It's awesome all the work you and the team are putting into Blender! Please keep it up and thank you!
Regarding my question, I would like to know if with the Asset Manager will be possible to see, for example, all the materials in the scene, or all the lights, because from what I can see it only shows the things marked as assets and nothing more.
Hi Pablo, would you please take a look at my proposal? It will change Blender's asset workflow! Makes asset variations much more easier and helps the overriding system too... devtalk.blender.org/t/variation-system-my-proposal-based-on-current-asset-browser
Hi Pablo. Why decimate modifier is so slow and do not use cpu much? I tested speed of decimation on 2 cpus, old and fast one and decimate do not use cpu at all.. and is realy slow on both cpus.. amd fx 6300 and ryzen 3950x... no much that difference.. and litle bit usage of cpu. Why? Thanks
Hi Pablo, Do you have plan to add material override for collection?
Hello Pablo, i wish you a great day.
I wish we could have the fracture modifier. The devs are waiting for some changes in the rigid body system to have it finally integrated in blender because the current system would only work with some tricks in the code.
Instance performance is one of it. Would be also great for geometry nodes.
Can we give Jacques Lucke some time for it to get that going now after the first phase of geometry nodes?
Its an awesome feature basically for free but its waiting since the beginning of 2.8 for it.
And have you ask Sebastián Barschkis on the mpm solver? =D
For more info:
developer.blender.org/T54888
developer.blender.org/T42306
Thank you.
Hola pâblo ! When will collection enable and disable be at left (instead of right) ? It is hard to read and easily enable/disable like it is. Maby re-enable like it was before but as an option disabled by default to don't remove what have been done ?
Hi Pablo, how are you? Do you know anything new about Vulkan implementation :P
Just another idea, can we do something like "ctrl+tab" on the geo nodes modifier and it takes you to geo nodes editor? (Or should I post this to rigtclickselect, I'm not sure sorry ;D) Have a great day, all developers are awesome! :D
Finally!!! This addon for procedural objects can die! youtu.be/zUFWcGAoDPw
Now just hit the radial arrays ;-)
* @WiresoulStudio * You want your own addon to die? Why?
* @Blender Defender * I'm not a "proper" programmer. Every one of my addons is a workaround of a feature that is not "nice to have", but "missing". Every time one of them gets obsolete, it means Blender finally looks back and fixes a hole from more than 10 years ago.
* @WiresoulStudio * same thing for radial array... ;)
stretch option in ik is not working .please fix.......
* @abinshahi48 * Report a bug
Hi Pablo! Why does the Curve Guide force not work on Rigid Bodies? I see that there is an option in Rigid Body World to turn down the Curve Guide field weights, but they don't seem to have an effect on Rigid Body simulations.
Also, is it possible to use multiple Curves Guides? I'm trying to pull a cell fractured object apart with forces pulling in opposite direction and have the pieces pulled along 2 different paths.
Thanks!
Hi Pablo! Is there any chance to get operators callbacks for addon developers included ? developer.blender.org/T86191
thanks!
posted last week, but not answered during live event.
Hi Pablo, hope everything is great! I wonder if we can export splines from Blender using FBX or other similar format. I didn't manage to do it a while back.
Is it me or Blender probably can get a new UI update for addons, like when you have tons of addons enables it gets messy and the side narrow tab of the addon you have to scroll to get the information, is it possible to submit UI ideas, something like a new window will open if you select an addon (similar to the edit-preference small window opens), something like that?