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It is based on an older addon called property chart. The goal was to have sort of a histogram for various stats but at the moment is only for editing arbitrary properties of selected objects.
e
erminos.lv
*
@Nago
* I would call this EVERYTHING TABLES :)
m
momotron2000
hello Pablo, what kind of movie do you want to see made with blender? A disney movie or something like transformers or something like the lion king (the crappy remake) or like Secret Life of Pablo?
5
z
zacharyt
Hey Pablo! (My first comment here 😊)
I am a teacher and I would love to start teaching the kids in my school blender. Do you know if there is some layout that is particularly beginner friendly? I could imagine the kids having a lot of fun with blender, though some of them would be quite overwhelmed with all of the buttons and options. I might just go through and make a layout of my own that is somewhat simplified.
4
r
reston.stanton
*
@zacharyt
* Hi, zacharyt. Sorry for the late reply. I was unable to watch it live and did not get to watch it until today. Agree with Pablo that just using the default blender would probably be just fine. However, I understand where you are coming from, wanting a simpler blender to teach. I would recommend checking out B for Artists (
bforartists.de/
). It is Blender with a simpler and more intuitive UI. It might be what you are looking for. Sorry again for the late reply. Let me know if this helped.
1
d
datadieb
Hi Pablo, and hello fellow Blender Heads . First of all I love this community and Software. Got a question is Animation Viewport Playback Speed will be adressed anytime soon? I noticed that it very quickly gets very slow even under 20 fps, which results in a hard time for animators. Especially when wanting to move over to Blender from another DCC which handles animation framerates much better at times.
Sometimes I also noticed that Blender rarely even uses half of the available power the hardware has (processor and gpu usage under 50% at times, tested on a ryzen9 3900x and rtx 2070 super) , during sculpting highpolygonal meshes and during animation playback especially.
Greetings from Germany ^^
4
a
alexey.all
If now in Geometry nodes we have subdiv and other things, will we have some other modeling tools like in editor mode? Like extrude, inset, bevel, loop cut, etc?
3
M
Mille_Porte
** Future Nodes **
Hi Pablooooo!!
2 streams ago you mentioned something about the next area that will be covered with nodes and you said the password or the magic word: "parametric modeling".
Can you confirm that?
Mesh fusion, overlapping geometry (during inset and similar), edit geometry after modifiers and other typical problems of box-modeling will they be addressed someday?
Gometry nodes is a game changer feature but untill the modeling won't go any further will remain all the difficulties to really free design concept in Blender.
3
1
14arianuddin
Hi Pablo I wanted to ask what is the status for the retopology overlay? There hasn't been any updates for a while, will it be continued to be developed or is it abandoned?
Another thing I wanted to ask, have you checked out the Autoremesher addon for Blender? What do you think of the results it gives?
github.com/Nicolas-Constanty/AutoRemesher-Blender
3
o
optimus
Hi Pablo! I have a question about single threaded brush painting in UV editor, it's possible to make it more performant (i am not sure, but i think it uses only single core in 'for loop' during applying a brush), with realy small brush works fine, but if you increase brush size, drawing becomes a slideshow? i didn't saw any tasks related to this old problem in workboard, so i decided to ask here
2
d
davi
Hello from Brazil, Pablo!
First of all, I want to say how much I love you and the Blender team, and the attention you have to the community. I love Blender Today and I watch it every week.
My question is: I like to test the beta and alpha versions of blender. And I usually have some crashes, but many of them I can't reproduce, they happen at random times. Is there any way to report this?
Have a wonderful week.
2
3
3di
Hi. Will there be a script node available inside geometry nodes? Good for writing maths equations without hundreds of math nodes for example.
Any news on the new real time fluid simulation system?
1
m
marcelago231101
Hey Pablo,
have you heard of any possible integration of the ACES or Rec.2020 colour space in cycles? Blender is amazing software, but since my Adobe license expired, I noticed, that there is effectively no open source (or even just free) method, to make and export HDR video Files.
Are there any big hurtles, that prevent us from adding HDR video Export, or is it simply related to a lack of resources? I would love to see this being added into blender soon :).
Thanks for keeping us up to date and exited, Pablo! :D
1
m
marcelago231101
*
@marcelago231101
* (we have HDR image output already, such as OpenEXR, but I am hoping for a video file with encoders like h.265 HEVC or even AV1)
1
l
lukasbabravicius
is fix depth of field in Eevee is in blender2.92 or 2.93
1
l
lsimic
Hello Pablo,
Will we ever see official BMesh nodes?
There is already an addon for BMesh nodes which looks rather promising.
github.com/aachman98/Sorcar
How would an Addon like this interact with other geometry nodes?
1
R
Roman
Hello Pablo! Will duplication of objects along the spline be implemented in the geometry nodes? Now it is possible to copy objects only through the modifiers (Array> Curve) but this produces distortion of geometry at the corners and copying only on one curve
1
z
zak
Hey Pablo! I am wondering if there are any plans to implement a "take" system (Like houdini or cinema 4d) or "renderlayers" style override system (like Maya), wherin any parameter can be overridden, not just singular material overrides? I work at a medical animation studio, and we use it heavily in our pipeline for rendering very specific passes to composite in nuke. This is currently one of the only deal breakers that blender does not have yet. I'm so excited to use blender in our pipeline more!!!
will we get the gui improvements from geo nodes to the shader nodes
t
tablereading
Hi. Is there any basic rule of thumb for choosing to use geom nodes or particle modifier or some of the other modifiers? Will geom nodes be wiping out some options available now in the modifier stack in the future? Thanks
r
rphillip.thomas
Hello Pablo, thanks for making all this awesome stuff.
Are there any plans to add a version control system for blender projects.
The godot engine for instance has something similar.
How does the blender studio version their progress with their content?
since the .blend file is one binary.
Hello Pablo! Are there plans to be able to take data from the compositor and put that into other parts of blender (for texturing lets say)?
Next question is :
It would be wonderful to have a viewer for the output of shader operations that's just 2d (so we can visualize the individual map without having to see that map on the geo by itself via node wrangler)
H
Hologram
Hello Pablo,
Do you think there will be any polishment of mesh modelling tools any time soon? These are more low-hanging fruits with immediate benefits: tools like loop cut could be developed with modals to include 'set flow' and edge slide (on modifier press) same goes for a multipurpose connect tool for edges and vertices and a face constraint slide tool. I also think loop cut is in dire need of inserting loops on mouse hover rather than press and drag.
m
mrcceer
hey Pablo. Love from finland :)
just wanted to know what is going with Light linking stuff. need it big time.
t
tolkfan
Hello, Pablo! I have a question about the experimental section in the preferences. When a Blender version moves from alpha to beta, all the features in the experimental section are removed/hidden.
But the actual code for those features is still in Blender, and you can enable them with a python command. Example for Sculpt Vertex Colors:
Why hide these features, when they're already hidden behind two checkboxes and clearly labeled as experimental?
(btw. really love sculpt vertex colors, hope it gets out of experimental soon, it seems so much better than the old vertex paint or texture paint)
g
ghasemmollahasani
Hi Pablo, At this moment shape keys in blender are not as a target! Is there any way to use shape keys as a target or developer have any plan about it?
30 Comments
Hi ! Two questions :
Is that what you call the attribute workflow that is planned for the next evolution of geometry nodes ?
* @Nago * I have been working on an addon to do this. Until the devs finish making a dedicated editor space to do this, maybe this will hold you over?
github.com/dustractor/propchart
It is based on an older addon called property chart. The goal was to have sort of a histogram for various stats but at the moment is only for editing arbitrary properties of selected objects.
* @Nago * I would call this EVERYTHING TABLES :)
hello Pablo, what kind of movie do you want to see made with blender? A disney movie or something like transformers or something like the lion king (the crappy remake) or like Secret Life of Pablo?
Hey Pablo! (My first comment here 😊) I am a teacher and I would love to start teaching the kids in my school blender. Do you know if there is some layout that is particularly beginner friendly? I could imagine the kids having a lot of fun with blender, though some of them would be quite overwhelmed with all of the buttons and options. I might just go through and make a layout of my own that is somewhat simplified.
* @zacharyt * Hi, zacharyt. Sorry for the late reply. I was unable to watch it live and did not get to watch it until today. Agree with Pablo that just using the default blender would probably be just fine. However, I understand where you are coming from, wanting a simpler blender to teach. I would recommend checking out B for Artists ( bforartists.de/ ). It is Blender with a simpler and more intuitive UI. It might be what you are looking for. Sorry again for the late reply. Let me know if this helped.
Hi Pablo, and hello fellow Blender Heads . First of all I love this community and Software. Got a question is Animation Viewport Playback Speed will be adressed anytime soon? I noticed that it very quickly gets very slow even under 20 fps, which results in a hard time for animators. Especially when wanting to move over to Blender from another DCC which handles animation framerates much better at times.
Sometimes I also noticed that Blender rarely even uses half of the available power the hardware has (processor and gpu usage under 50% at times, tested on a ryzen9 3900x and rtx 2070 super) , during sculpting highpolygonal meshes and during animation playback especially.
Greetings from Germany ^^
If now in Geometry nodes we have subdiv and other things, will we have some other modeling tools like in editor mode? Like extrude, inset, bevel, loop cut, etc?
** Future Nodes **
Hi Pablooooo!!
2 streams ago you mentioned something about the next area that will be covered with nodes and you said the password or the magic word: "parametric modeling". Can you confirm that?
Mesh fusion, overlapping geometry (during inset and similar), edit geometry after modifiers and other typical problems of box-modeling will they be addressed someday?
Gometry nodes is a game changer feature but untill the modeling won't go any further will remain all the difficulties to really free design concept in Blender.
Hi Pablo I wanted to ask what is the status for the retopology overlay? There hasn't been any updates for a while, will it be continued to be developed or is it abandoned? Another thing I wanted to ask, have you checked out the Autoremesher addon for Blender? What do you think of the results it gives? github.com/Nicolas-Constanty/AutoRemesher-Blender
Hi Pablo! I have a question about single threaded brush painting in UV editor, it's possible to make it more performant (i am not sure, but i think it uses only single core in 'for loop' during applying a brush), with realy small brush works fine, but if you increase brush size, drawing becomes a slideshow? i didn't saw any tasks related to this old problem in workboard, so i decided to ask here
Hello from Brazil, Pablo!
First of all, I want to say how much I love you and the Blender team, and the attention you have to the community. I love Blender Today and I watch it every week.
My question is: I like to test the beta and alpha versions of blender. And I usually have some crashes, but many of them I can't reproduce, they happen at random times. Is there any way to report this?
Have a wonderful week.
Hi. Will there be a script node available inside geometry nodes? Good for writing maths equations without hundreds of math nodes for example.
Any news on the new real time fluid simulation system?
Hey Pablo, have you heard of any possible integration of the ACES or Rec.2020 colour space in cycles? Blender is amazing software, but since my Adobe license expired, I noticed, that there is effectively no open source (or even just free) method, to make and export HDR video Files. Are there any big hurtles, that prevent us from adding HDR video Export, or is it simply related to a lack of resources? I would love to see this being added into blender soon :). Thanks for keeping us up to date and exited, Pablo! :D
* @marcelago231101 * (we have HDR image output already, such as OpenEXR, but I am hoping for a video file with encoders like h.265 HEVC or even AV1)
is fix depth of field in Eevee is in blender2.92 or 2.93
Hello Pablo,
Will we ever see official BMesh nodes?
There is already an addon for BMesh nodes which looks rather promising.
github.com/aachman98/Sorcar
How would an Addon like this interact with other geometry nodes?
Hello Pablo! Will duplication of objects along the spline be implemented in the geometry nodes? Now it is possible to copy objects only through the modifiers (Array> Curve) but this produces distortion of geometry at the corners and copying only on one curve
Hey Pablo! I am wondering if there are any plans to implement a "take" system (Like houdini or cinema 4d) or "renderlayers" style override system (like Maya), wherin any parameter can be overridden, not just singular material overrides? I work at a medical animation studio, and we use it heavily in our pipeline for rendering very specific passes to composite in nuke. This is currently one of the only deal breakers that blender does not have yet. I'm so excited to use blender in our pipeline more!!!
Ingore this one pablo, found my answer here: developer.blender.org/T85654
Hello, Are there any plans for blender.community/c/rightclickselect/ZXbbbc/ ? Or any plans to use a new algorithm for cloth?
And can you ask sebbas if he had time working on the mpm solver? twitter.com/sebbas/status/1321371647014805506
I wish you the best.
will we get the gui improvements from geo nodes to the shader nodes
Hi. Is there any basic rule of thumb for choosing to use geom nodes or particle modifier or some of the other modifiers? Will geom nodes be wiping out some options available now in the modifier stack in the future? Thanks
Hello Pablo, thanks for making all this awesome stuff. Are there any plans to add a version control system for blender projects. The godot engine for instance has something similar. How does the blender studio version their progress with their content? since the .blend file is one binary.
Hello, Are there any plans for blender.community/c/rightclickselect/ZXbbbc/ ? Or any plans to use a new algorithm for cloth?
Hello Pablo! Are there plans to be able to take data from the compositor and put that into other parts of blender (for texturing lets say)? Next question is : It would be wonderful to have a viewer for the output of shader operations that's just 2d (so we can visualize the individual map without having to see that map on the geo by itself via node wrangler)
Hello Pablo, Do you think there will be any polishment of mesh modelling tools any time soon? These are more low-hanging fruits with immediate benefits: tools like loop cut could be developed with modals to include 'set flow' and edge slide (on modifier press) same goes for a multipurpose connect tool for edges and vertices and a face constraint slide tool. I also think loop cut is in dire need of inserting loops on mouse hover rather than press and drag.
hey Pablo. Love from finland :) just wanted to know what is going with Light linking stuff. need it big time.
Hello, Pablo! I have a question about the experimental section in the preferences. When a Blender version moves from alpha to beta, all the features in the experimental section are removed/hidden.
But the actual code for those features is still in Blender, and you can enable them with a python command. Example for Sculpt Vertex Colors:
Why hide these features, when they're already hidden behind two checkboxes and clearly labeled as experimental?
(btw. really love sculpt vertex colors, hope it gets out of experimental soon, it seems so much better than the old vertex paint or texture paint)
Hi Pablo, At this moment shape keys in blender are not as a target! Is there any way to use shape keys as a target or developer have any plan about it?