← Blender.TodayCommunity1 Feb 2021CUBEinTHEmiddleyoutube.comCUBEinTHEmiddle3rtonAlumxBlender_DefenderKdafRojascrshanker66dariomoreddukoko_zemindinsomniariccardo.giovanettiurkokul
The one time I get up early enough to actually ask a question in time for the live show and questions don't get answered. 😭
It was a great live show though.
3
F
Fred
*
@mind.read
* heart high;) it is how it is.
F
Fred
Hi Pablo and Dalai :)
Have you heard from Ton again? How is he doing?
I haven't heard or seen anything from him in ages.
cheers!
3
B
Blender_Defender
*
@Fred
* Ton has just made
a post on Blender Devtalk
about image guidelines (Please don't use screenshots of closed software for feature proposals)
Greetings,
Blender Defender
1
F
Fred
*
@Blender Defender
* OK. :) Thank you. But I actually wanted to ask what he's doing and how he's doing. Hope all is well.
k
kouzanagi
Hi Pablo, how are you ?
Wintab seem to be completely broken (cursor offset pen pressure) when you have multiple monitors since 2.92 became beta and on 2.93 alpha, work fine in 2.91
Annoying because I use alway last build for pablo experimental feature :) what it's the best way to report this issue ?
2
c
c-ribrea
Same issue with my huion tablet since 2.93
1
B
Blender_Defender
*
@kouzanagi
* Which Pablo do you mean? Pablo Vazquez (Node Redesign) or Pablo Dobarro (Sculpting). Would be good to know, I'm posting a comment with a collection of the top questions (including yours) of this thread under the thread of today's show.
Hi Pablo.
Just to say I noticed that Cosmos Laundromat was on Netflix here in the UK.
Great to see.
amazing.
2
C
CHAN
*
@mrblissfly
* Really?
1
d
daniellapalme
Hey Pablo!
I love geometry nodes so much already, but something I already miss is a flag system like yours:
ui.pablovazquez.art/
Ditching the geometry output node and using flags instead will speed up seeing which node does what so much. I was wondering what the team thinks about that and your proposal?
2
m
mindinsomnia
Hey Pablo! Hope you're doing well. =D
Two things:
A) I think we need to update the blender fund page, we need a new target, we blew past the old ones! What do you think?
B) Is Baking still going to have a UI overhaul in 2.93? What's the plan for that?
Thanks!
1
m
mind.read
I've been trying to learn Manta flow and have understood some of it, but when I try to have bubbles and foam in the water I've yet to get that to look good. Also it seems to make millions of particles for the bubbles. And even on my new system is very slow. How do I control how many bubbles it makes?
Thanks for the great stream every week as well as such an awesome program!
1
b
brandon3D
Do you think we retopology should have its own mode dedicated to its own tools or should it be just part of edit mode?
b
brabes76
Hello Pablo, i love the show every week. It keeps me engaded with all of the new features, tips and techniques of how to get the most out of thos amazing software. I have been ising blender since version 2.8 so not that long. I learned 3d modeling in softimage 3d and then softimage xsi was introduced which later introduced the concept of the ICE system. Nodes that were used to control different effects and geometry throught the software. I don't know how familiar you are with softimage ICE but do you think this is a fare comparison to the everything nodes project in blender.
I have been away from 3d software for many years but blender has brought that joy back. Thanks again and keep up the amazing work
b
blownchunks
Hola Pablo (and Dalai), I hope you are having a great day!
I was wondering if this ShadowCatcher task to support indirect light is still on the developer’s radar, and if not, could we get a “blender today” shout-out?
Hi, great state of Dev video cast. I was wondering if Geometry nodes will or has touched the grease pencil side of blender?
C
CHAN
*
@matthewkparsons
* I think they currently focus on the pure basics and will extend this in the future. Grease Pencil could be very interesting and unique.
3
3rton
If Dalai could bring some attention to this Freestyle patch review that would be great seems, to be communication issue that is causing lot of pain for some.
There is an issue with this community site, someone has been spamming clip arts recently. Are the moderators aware of this and can they please remove them?
I was prowling on the blender chat a few weeks ago, and read your comment about scrapping mantaflow if it couldn't be made real-time. What's the situation with that please? Do you have a replacement solver in mind? Here's a free GPU accelerated solver for Houdini called Axiom. Perhaps Blender might buy it from the developer and turn it open source.
I was wondering if the Line material node will be added anytime soon
developer.blender.org/D7270
it would make my life so much easier.
One more thing, how about an option to switch to the render workspace when you press F12? I think it would be a nice alternative to the pop-up window.
Awesome work on geometry node btw, keep it up guys ;)
p
paul3
Hi Pablo,
What about the new the new hair object. Is there any news. Does dynamic finaly works the way it should be?
Gr P
r
rouellenicolas
Hello Pablo and Dalai, is there any plans to have a sort of array node for honey comb, circular, along spline duplication of instances of object and collections in geometry nodes in the futur ?
3
3di
Hello.
when you create attibutes in geometrty nodes, there doesnt seem to be any way to access those attributes in the shader editor or modifers. How do you access the attribute in the shader editor/modifiers, and how do you specify whether the attribute is a vertex, edge, or face attribute?
I wonder about blender versions. This screenshot is taken from a video by AMD. Am I crazy or is this really version 2.83.17 (2.83.12 just got released, right?).
*
@Delta
* they might have their own branch with their version numbers while developing their tools.
a
augusto.c.felix
Why there is no Plane or grid Primitive in the new add primitive tool?
The plane primitive is the base of my workflow with archviz and other projects. So the planeis useful for parts of the blocking process and I don't get why the plane is not present in the new tool.
H
Hologram
Hey Pablo, with the current focus on geometry nodes, many mesh modeling tasks are delayed. Personally I think there are many required native implementations, such as an edit mesh/ poly modifier, loopcut on mouse cursor position (instead of mouse dragging) and an n-gon, tri, quad overlay (like the polysource addon provides). Do you think there will be a renewed attention to direct mesh modeling when the geometry nodes project gets more refined?
30 Comments
The one time I get up early enough to actually ask a question in time for the live show and questions don't get answered. 😭 It was a great live show though.
* @mind.read * heart high;) it is how it is.
Hi Pablo and Dalai :)
Have you heard from Ton again? How is he doing? I haven't heard or seen anything from him in ages.
cheers!
* @Fred * Ton has just made a post on Blender Devtalk about image guidelines (Please don't use screenshots of closed software for feature proposals)
Greetings,
Blender Defender
* @Blender Defender * OK. :) Thank you. But I actually wanted to ask what he's doing and how he's doing. Hope all is well.
Hi Pablo, how are you ?
Wintab seem to be completely broken (cursor offset pen pressure) when you have multiple monitors since 2.92 became beta and on 2.93 alpha, work fine in 2.91 Annoying because I use alway last build for pablo experimental feature :) what it's the best way to report this issue ?
Same issue with my huion tablet since 2.93
* @kouzanagi * Which Pablo do you mean? Pablo Vazquez (Node Redesign) or Pablo Dobarro (Sculpting). Would be good to know, I'm posting a comment with a collection of the top questions (including yours) of this thread under the thread of today's show.
Greetings,
Blender Defender
Hi Pablo. Just to say I noticed that Cosmos Laundromat was on Netflix here in the UK. Great to see.
amazing.
* @mrblissfly * Really?
Hey Pablo!
I love geometry nodes so much already, but something I already miss is a flag system like yours: ui.pablovazquez.art/ Ditching the geometry output node and using flags instead will speed up seeing which node does what so much. I was wondering what the team thinks about that and your proposal?
Hey Pablo! Hope you're doing well. =D
Two things:
A) I think we need to update the blender fund page, we need a new target, we blew past the old ones! What do you think?
B) Is Baking still going to have a UI overhaul in 2.93? What's the plan for that?
Thanks!
I've been trying to learn Manta flow and have understood some of it, but when I try to have bubbles and foam in the water I've yet to get that to look good. Also it seems to make millions of particles for the bubbles. And even on my new system is very slow. How do I control how many bubbles it makes? Thanks for the great stream every week as well as such an awesome program!
Do you think we retopology should have its own mode dedicated to its own tools or should it be just part of edit mode?
Hello Pablo, i love the show every week. It keeps me engaded with all of the new features, tips and techniques of how to get the most out of thos amazing software. I have been ising blender since version 2.8 so not that long. I learned 3d modeling in softimage 3d and then softimage xsi was introduced which later introduced the concept of the ICE system. Nodes that were used to control different effects and geometry throught the software. I don't know how familiar you are with softimage ICE but do you think this is a fare comparison to the everything nodes project in blender.
I have been away from 3d software for many years but blender has brought that joy back. Thanks again and keep up the amazing work
Hola Pablo (and Dalai), I hope you are having a great day!
I was wondering if this ShadowCatcher task to support indirect light is still on the developer’s radar, and if not, could we get a “blender today” shout-out?
developer.blender.org/T71253 devtalk.blender.org/t/lets-finally-fix-the-shadowcatcher/691
Thanks Pablo! You are breathtaking!
Hi, great state of Dev video cast. I was wondering if Geometry nodes will or has touched the grease pencil side of blender?
* @matthewkparsons * I think they currently focus on the pure basics and will extend this in the future. Grease Pencil could be very interesting and unique.
If Dalai could bring some attention to this Freestyle patch review that would be great seems, to be communication issue that is causing lot of pain for some.
twitter.com/Lightbwk/status/1356249456904028161 developer.blender.org/D8335
Hello Pablo, hello Dalai, how are you doing?
There is an issue with this community site, someone has been spamming clip arts recently. Are the moderators aware of this and can they please remove them?
Greetings,
Blender Defender
Hi again, question for Dalai.
I was prowling on the blender chat a few weeks ago, and read your comment about scrapping mantaflow if it couldn't be made real-time. What's the situation with that please? Do you have a replacement solver in mind? Here's a free GPU accelerated solver for Houdini called Axiom. Perhaps Blender might buy it from the developer and turn it open source.
vimeo.com/455414372
Hello Pablo and Dalai
I was wondering if the Line material node will be added anytime soon developer.blender.org/D7270 it would make my life so much easier.
One more thing, how about an option to switch to the render workspace when you press F12? I think it would be a nice alternative to the pop-up window.
Awesome work on geometry node btw, keep it up guys ;)
Hi Pablo,
What about the new the new hair object. Is there any news. Does dynamic finaly works the way it should be?
Gr P
Hello Pablo and Dalai, is there any plans to have a sort of array node for honey comb, circular, along spline duplication of instances of object and collections in geometry nodes in the futur ?
Hello.
when you create attibutes in geometrty nodes, there doesnt seem to be any way to access those attributes in the shader editor or modifers. How do you access the attribute in the shader editor/modifiers, and how do you specify whether the attribute is a vertex, edge, or face attribute?
Hello Pablo! I have two questions:
Currently the release notes are put into subcategories ( wiki.blender.org/wiki/Reference/Release_Notes/2.91 )
I know that there is a larger page for it but it's rather long and not a short list you can go through quickly. ( blender.org/download/releases/2-91/ )
{attachment AMD_blender_usejpg}
Source videos by AMD:
Video with timestamp: youtu.be/W153Enrnbj0
Final render: youtu.be/PbyMps0wxpc
PS: "Hola Community" > Any other intro
* @Delta * they might have their own branch with their version numbers while developing their tools.
Why there is no Plane or grid Primitive in the new add primitive tool? The plane primitive is the base of my workflow with archviz and other projects. So the planeis useful for parts of the blocking process and I don't get why the plane is not present in the new tool.
Hey Pablo, with the current focus on geometry nodes, many mesh modeling tasks are delayed. Personally I think there are many required native implementations, such as an edit mesh/ poly modifier, loopcut on mouse cursor position (instead of mouse dragging) and an n-gon, tri, quad overlay (like the polysource addon provides). Do you think there will be a renewed attention to direct mesh modeling when the geometry nodes project gets more refined?
Hi Pablo! I recently found a nice way to use the volume to mesh modifier and I wanted to share it with all of you: blenderartists.org/t/fake-simulated-heat-distortion-in-blender/1282239