← Blender.Today
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  • Published 22 Jul 2025

HDR - Blender Today LIVE #262

Leave questions and comments for Pablo Below!

Changelog between June 24, 2025 - July 22, 2025 at 12h

846 commits in total, of which 255 are fixes and 1 cleanup.

AUTHORS

Anim

Assets

Attributes

BLF

BLI

BPY

Benchmark Tests

Build

CMake

Cleanup

Color Management

Compositor

Core

Curves

Cycles

Deps

Disable fix for #141846

Doc

Extensions

Fix

GHOST

GPU

GTest

Geometry Nodes

Ghost

Grease Pencil

Help text

Hydra

I18N

IO

ImBuf

LeakSanitizer

Logging

Merge of blender-v4.5-release

Mesh

Modifiers

Multi-View

NDOF

Node Wrangler

Nodes

OpenXR

Overlay

Paint

PointCache

PyAPI

PyDoc

Python

Refactor

Refector

Regression test for armature deformation on lattice

Release

Report template

Revert "Deps_builder

Revert "Fix #139533

Revert "Refactor

Revert "Wayland

Revert 0ea03b5137

Shape Key

Tests

Tools

Tree View

UI

USD

UV

VSE

Video

Viewport

Vulkan

WM

Wayland

Win

Workbench

data_to_c

install_linux_packages

merge blender-v4.5-release

daniellapalme
22 Jul 2025

11 Comments

ChameleonScales

Hi Pablo! Hope you're doing well

When will we have "Blender Today LIVE" themed merch (shirt or mug) that says things like "Hola community!", "Nnnnext...", "Pretty pretty neat", "Yay for consistency!", "Let's talk about U and I", "See you Nesquik", with some green pipes or some buff fighter dude drinking mate (without infringing on any copyright of course)?

If you say "people won't buy Blender Today themed merch", then I challenge YOU 🫵 to ask chat right now!

2
jrewam

I'm late watching the replay of the livestream, but saw your comment and had to say another one to add is "Quality of liiife!"😄

slowk1d

Hola Pablo!

I'm aware there are plans for improving usability of library overrides. I wanted to ask, if you know, if it's on the roadmap to be able to override linked materials. Until now this is not possible, and you have to make a full local copy of it.

Thanks!

2
myboxprinting

Hi Pablo, love the weekly videos!

Do we know what the big feature of 5.0 is planned to be yet?

mahreeooce

Hi Pablo, love the weekly videos!

You mentioned the number keys for changing collections from inside the viewport will be removed. I use that quite a lot. Is there a chance that it will be added as an option, instead of disabled completely?

Thanks for everything and keep up the great work!

davidmani159

Hi Pablo, is there any way possible to add lip-sync like property in GP? like other software has it would be very helpful for 2d animator

XanzulsCG

As far as I remember, back in the day Blender used to be updated like 2.82, 2.83....2.93 like that and after 3.0, the update numbers changed to 3.1, 3.2....4.3, 4.4 etc. like that. Which kind of made sense because the frequency of Blender updates got reduced significantly every year. And that's not what I'm trying to say, but the fact is people often associate big round release numbers like 3.0, 4.0, 5.0 etc. with big major overhauls or major feature integrations and currently there are a lot of major stuff that people have been asking in blender for a while like a proper complete node based FX-physics system, node based procedural texture painting, high poly sculpt, new rigging-animation system (which has been under development) etc. So would they be already by 5.0? Since 5.0 sounds so huge and supposed to come out in 11th Nov of this year? If not, then IMHO why not push the 5.0 release later and release 4.6,7,8 etc. until all if not some of those big features gets implemented in blender, at least to a preliminary level without being featured complete initially. That's just my opinion.

nunoalexconceicao

Hi Pablo, nice work with 4.5 LTS launch, except for a minor but important detail. The new set mesh normal node in geometry nodes doesnt work well with Cycles. Any chance we will see that bug fixed soon? projects.blender.org/blender/blender/issues/141040

zadek

Hello Pablo! Hope you had a nice day!

To the question: Can animation actions have different lengths? I am trying to export animations to Godot and I am currently forced to have same length for all Actions because the frame span seems to be unified in the whole editor.

crank

Can u ask Julien to do an updated version of the Character workflow with the new sculpting tools?