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  • Published 15 Aug 2022

REALTIME COMPOSITOR - Blender.Today LIVE #202

FynnG
15 Aug 2022

17 Comments

chris12

Hello Pablo. As object mode has almost no tools and edit has an add shapes can edit mode and object mode be merged? There is a lot of overlapping in the menus. Add from edit mode should be in object mode, shouldn't it? The shape tools could just include an edit setting when you select with the selection tool, right? The selection tool could activate edit mode.

1
aesteal

As a modeler, I don't think this would be desirable. You need OBJECT mode to Edit / Move the transform without editing the geometry & EDIT mode to edit the geometry without Editing the Transform

Plus

  • add in Object mode & Edit mode do not do the same,
  • UI only shows the options available in the current mode so I don't understant what you mean by "overlapping in the menus"
  • ...
1
nubnubbud

this feels like it strays into anti-feature territory. Blender isn't supposed make decisions about what you want. the shortcut to enter edit mode is tab. use the shortcuts! buttons are nice, but if we added buttons for everything you could do, the menus would all fill your screen all the time!

it wouldn't make much sense to add meshes to objects without the ability to chose where they show up/fine tune it right away... and if multiple objects are selected, where do they go?

object mode's add adds objects, edit mode's add adds editable mesh data.

(object mode has fewer tools for a reason. it's simply for selecting objects and modifying things at an object level. )

Maya has this feature, and I've tried it, but honestly the amount of confusion and misclickability is surprisingly troublesome at times. being able to edit any selected object's mesh data has resulted in me making mistakes. I highly suggest using hotkeys, so you merely need to select, then choose what to do with the selection!

randomhuman54

Hi Pablo

I have noticed that the new obj importer is still missing the option to split by group. Will this be added in the future?

1
glenrowell

Hi Pablo.

Question 1, is there a way to speed up the Blender downloads from builder.blender.org/download/daily/ through CDNs or something? For some reason my downloads here in Japan are super slow.

Question 2, is there a way to type in points to draw a cube? For example typing in 0,0,0 then 10,0,0, then 10,10,0, then 10,10,10 to make a perfect cube exactly where we want it. It doesn't matter if it is the new nurb tool, a lattice or anything else you can suggest like the Snap Utility Line Mesh tool, etc. In object mode, can add cube also get a snap to grid setting please?

Thank you. And hope you have a wonderful day.

1
ammusionist

Is there any news on physics simulation in Nodes coming up?

1
ekswathi

Any news about Texture node editor?

1
nubnubbud

the texture note editor is orphaned. this means while it's not suggested to avoid development, it's been basically abandoned and soft-deprecated. The only current use for textures is for a couple texture paint and particle system interactions, which are currently being overhauled and by next year should also not use texture nodes any more. I personally think material editor values should be used for things like particle spawning for because you can always evaluate color/values on surface locations for materials, like textures.

Xintoc

Could really use "Mist" pass etc in the realtime compositor. :)

beheeddinekhelil

check this out: devtalk.blender.org/t/realtime-gpu-smoke-simulation/13142

well thanks for the developers for the arabic support +i'm trying to learn blender code for ages now well yeah

thank you pablo

aesteal

Hello Pablo ! Hope you're doing well !

I've seen and tested the new Precision Trackpad support on 3.3, and it's great :)

I've also seen that every 'right click select' suggestion related to 'Full Touch screen support' (Touch to rotate camera , pinch to zoom... directly on screen) were marked as 'In Development'. Is there an ETA for this ? This would dramatically improve workflow for Sculpting on touch screens like Cintiqs or convertible PC's .

And btw, would it be possible to have a link to the develer.blender.org tasks directly in the Right click select suggestion when marked as 'In development' ? Just to be able to follow the work in progress :)

Thanks a lot and have a great day :)

Hi, hope you're well. Did you enjoy Siggraph, and did you see anything from another software that blew your mind enough to hope one day it might appear in Blender (with improvements of course :) )

maxime1

Hello Pablo, do you still hire artists at the Blender Studio ?

Silas

Hello Pablo, looking forward to simulation nodes in the future!

Regarding cycles why has light linking zero priority?

Oh and what happened to the mint colour in edit mode? Best regards.

jaydeepgodara

Hello Pablo, Currently, we can't use the custom property (String Property) like the integer custom property in Nodes as input. Do we future plans to support String custom property as input in nodes?

Hi Pablo,

I have 2 graphics cards. Why does it only show me one tile when rendering. That used to be different. In earlier versions of Blender there were always two. I just can't find anything on the web. That's why I'm asking here. Would be nice to have that again.

Greetings and all the best!

FynnG Author

Hey Pablo, hope you have a great day. Just want you to ask what is the status with this developer.blender.org/D13874 Did I miss anything? Could'nt get a response from you on blender.chat so I thought I'd ask here. Thank you very much