It was a project to test the stability of the addon I created for Blender called "Denoiser Comp," which exports passes with applied denoising, and also of "Simple Camera Shake" to create realistic camera movements.
I recently updated the Denoiser Comp Addon for Blender 4.xx because it underwent changes in its Python API. I undertook this project to test if all passes were being exported correctly with the applied denoising. Fortunately, everything went well, and this video is the final result.
The composition was done in After Effects using ExtractoR to separate the layers of the Multilayer EXR, and I worked with a linear workflow.
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Hi, everyone, how are you?
This is my latest personal project of 2024.
It was a project to test the stability of the addon I created for Blender called "Denoiser Comp," which exports passes with applied denoising, and also of "Simple Camera Shake" to create realistic camera movements.
I recently updated the Denoiser Comp Addon for Blender 4.xx because it underwent changes in its Python API. I undertook this project to test if all passes were being exported correctly with the applied denoising. Fortunately, everything went well, and this video is the final result.
The composition was done in After Effects using ExtractoR to separate the layers of the Multilayer EXR, and I worked with a linear workflow.
DOWNLOAD THE ADDONS
Denoiser Comp: blender-addons.gumroad.com/l/denoiser_comp_addon
Simple Camera Shake: blender-addons.gumroad.com/l/simple_camera_shake
whats the difference between exporting a multilayer exr and this addon?
The default EXR Multilayer exports extra passes without denoiser, just the color/rgba layer have denoiser applyed by default.
And applying denoiser pass by pass you can keep more details