hey pablo,
Please bring mantaflow asap, pls pls, btw love the live the live stream
5
f
frostcrackstudio
Way not add super chat on Blender Today live stream?
4
p
paulhart
Pablo, Love your shows, thank you! Saw you at BCON2019, fine presentation, by you and many more, congratulations. I feel like the forgotten 'step-child' at the family dinner, There were no focused presentations on NPR except for the Grease pencil discussion. I enjoy Freestyle, but it crashes on more complex scenes, (sorry) particularly with particles (Grass, Leaves, Hair, etc.) and LANPR also has crashes and is incomplete?? We need a NPR movie project, obviously. Artistic line rendering, watercolor like shaders, and not just Grease Pencil, despite its fine features. I am maintaining a build on
Graphicall.org
of the LANPR branch, but want to be able to do work like Sylvan Chomet, and Miyazaki with Blender and the tools just aren't getting enough attention. Thank you.
4
J
JosephbburgAuthor
*
@Paul Hartsuyker
* I love NPR. I'd like to put together a proposal for the future of NPR in Blender but it's such an important feature it deserves a lot of careful research.
Right now,I'm trying to figure out C, so I can contribute.
Way is the New FBX export missing some options? the New FBX export gets corrupted in Unreal. way is it that 2.79 still is better than 2.8x?
Where is the option to change from Binary to ASCII?
2
s
swifterix
Hi i make sim's in blender and i would like to see big updates to the smoke system and some tutorials on it…. i saw so many vids on youtube but they were like 5/10 and i want to see some professional stuff like H****ni. I know blender can do it but i dont know how :/
2
P
Pascal
I wish you guys make more tools for Animation, both the dopesheet & Timeline sidebars are basically empty & are good candidates for advanced tools there also the Graph Editor needs a pass too, for example if you zoom at one key the curves look blocky, zooming & framing is also a big issue.
2
X
Xdragon5502
Hi Pablo love the show any news about changing the color of the face frientation ? Way did you change it?
2
D
DB3D
Hello guys ! great con !!
i'm really worried about the future of everything node. important editors are going to be removed/replaced for non major 2.8x updates , and i have a feeling that it is not really well organised. any words on that ?
for examples we talk about particles nodes but it's only the "emission" part of particles that is being replaced, hair (most important one) have "not been touched/thinked yet". modifiers are supposed to be next but they rely on textures, so logically textures need to be replaced first.. ect... i feels like there's a sctructure
1
r
ruthwik.coupdegrace
Hey again, pablo! Would there be a possibility that the presentations from the speakers be released publicly? The video quality was excellent but there were many camera and sound issues during the talks which obscured so much of the information from the slides. For example, the GSOC normal and bevel talk video didn't even show the slides :/
Thanks :)
1
S
Smartroid
Guys focus on camera tracking in blender
1
r
ruthwik.coupdegrace
Hey Pablo! This was one hell of a conference to watch, I binge watched most of it live lol
My question is regarding the newly announced Blender Conference in the US. Will that be held at the same time as the main conference or will it be like few more months before/after it?
1
r
rex_kungolos
Hey pablo! Thanks for straming
Did you read the proposal by Jacques Lucke for the particle system? What do you think of it?
1
S
Sebastian
Hi Pablo, I really would like you to analyze more this incredible "Quad Remesher" tool. I think it's very powerful, I also think it's the way where blender retopology should focus. The only bad thing is that it is not free. Here I leave a comparison with Quadriflow.
Pablo! What was your favorite talk this year? Edit: Also Dalai, what was your favorite talk? Edit: OK, see you next week maybe Dalai!
1
k
koko_ze
Hi I was wondering why the "High Resolution divisions" for smoke simulations are capped at 10. I made this artwork but I feel like I could make the clouds a bit more sharper looking with a higher "High Resolution divisions" setting. {attachment handyhand3png}
I would also like to say that I loved it how fast you guys uploaded the videos from the Blender conference stream to youtube and that I also liked watching the conference.
1
J
JosephbburgAuthor
*
@Anže
* Some of the simulation features are just old and outdated, and had limits that were reasonable at the time for the hardware of the day. Mantaflow will replace Elbeem for fluid simulation by mid-2020, so hopefully we won't have that problem anymore.
1
k
koko_ze
*
@Josephbburg
* Well that is good news :) thanks for replying
J
JosephbburgAuthor
*
@Anže
* The BF actually has hired a full-time developer just for physics, so stay hopeful about seeing MantaFlow by 2.82!
1
M
MLSpence
Hey pablo, do you ever know if we will be able to have light textures or Node support for lights in Blender Eevee in the near future?
1
b
bodick
hi Pablo! Any news on Particle Systems? 😃 I need to know how to animate scale and/or opacity along birth to death
1
a
aaron
I suggest having a scalar value/ factor which you can modify in the material preview mainly for materials that use micro displacement. The material preview can be so distorted and look unnatural. Also, maybe the material preview could be a pop up that you could make big then close when finished viewing the material. It does need its own scale parameters, for the preview objects, to visualize correctly.
See attached image
.{attachment dispjpg}
1
d
damian_winnichenko
Hi, Pablo!
I haven't seen all the videos from BCON19, but Ton`s keynote was charming!
Last time I wrote about the "Bisect" Modifier. Well, I made it =) uploaded code for review, but it seems core developers didn't accept it warmly. The code has some errors and the modifier still lacks some functionality (cap holes). But I'm working on it =)
Why might we need "Bisect" Modifier: 1) it`s faster than Boolean, 2) non-destructive cuts and slices, 3) there is a feature request in "Right-click select".
Hello Pablo! Every time I wait impatiently for your show! Great idea and great realization! You 're great! Thank you and the whole commune so much! Blender without an increase, filled my life with a whole new spector. 10 years ago!
I 'm not very strong in English, but if I get it right, will be able draw multylayers soon? What will it look like? Would it be like a sabstence? And will the reflexes of texturing (namely brushes) be improved? For example, now, as I think very slush works the brush of blur. I want more functionality similar to that of Krita, for example.
And there are some really cool masks in the sabstens! Who work great with borders. Is there anything similar planned in Blender?
1
J
JosephbburgAuthor
Crete = KRITA?
1
M
Mateparaguai
*
@Josephbburg
* Yap!)
J
JosephbburgAuthor
*
@Sergey
* Yeah, KRITA has the best brushes. Pablo Dobarro has been working on texture brushes and mentioned some of his ideas for brushes in the future during his talk at the BCon.
1
h
husham79
Hi Pablo, love the show it is very helpful ..
questions:-
how to make :-
1- (real time freestyle on workbench) or (real time outline) --- like CAD software (no lighting setup just focus on modeling design with clear sharp edges.
2- (viewport unlink) --- make window witch created by (duplicated area in to new windows feture) in specific 3d view editor .... locally ( unlinked from other windows ) so the view setting will not change when you open another tab ... this was possible in blender 2.7 ... it called (viewport unlink).
3- (bevel weight percentage calculation) how to make bevel weight calculation sync with blender units --- after changing units from meter to centimeter and millimeter --- still bevel weight calculate its percentage according to meter units..
4- (Collection Transparent) --- Is there is any way to make collection Transparent while working in the one?.
suggestions:-
1-(conflict hot keys) --- make warning popup window when you inter hot-key witch conflicted with other one already used ... it will be more effition than (Is key free).
p
paul20
Hello Pablo I
I wanted to know is it possible to switch between multiple objects in sculpt mode by just selecting it and not having to go into object mode first to select the other object?
l
linograndi
Hi Pablo! Are we going to get back GPU accelerated Subdivision? It was great to meet you at Siggraph! (I'm the Octane guy, we met at the NVIDIA booth)
a
adrian.kilian
Love your show guys!
The great addon cork-on-blender from Dalai is broken for 2.80 - the off importer isn't working anymore. Are you going to update it?
n
nunoalexconceicao
Hi Pablo, why there local coordinates of an object are missing, when we have a child parent relationship we should have the local coordinates of that child in relation to the parent. Made also a Rclick select request about this with screens:
blender.community/c/rightclickselect/hLdbbc/
x
xxerbexx1
is the uv editor still in work? bcs if you want to do some manual uv editing things can end up super janky. turning this on selecting this turn that off, tbh its a gigantic mess when working with uv´s. and copying uvs for simular uvs doesnt work at all, even when the uvs are exactly the same.
b
boris.wilson
{attachment moths_add_realism_to_anythingpng}
sorry xD
i hope this is not considered spam hehehe if there is some known blender community only for this let me know :3
h
husham79
Hi Pablo, love the show it is very helpful ..
questions:-
how to make :-
1- (real time freestyle on workbench) or (real time outline) --- like CAD software (no lighting setup just focus on modeling design with clear sharp edges.
2- (viewport unlink) --- make window witch created by (duplicated area in to new windows feture) in specific 3d view editor .... locally ( unlinked from other windows ) so the view setting will not change when you open another tab ... this was possible in blender 2.7 ... it called (viewport unlink).
3- (bevel weight percentage calculation) how to make bevel weight calculation sync with blender units --- after changing units from meter to centimeter and millimeter --- still bevel weight calculate its percentage according to meter units..
4- (Collection Transparent) --- Is there is any way to make collection Transparent while working in the one?.
suggestions:-
1-(conflict hot keys) --- make warning popup window when you inter hot-key witch conflicted with other one already used ... it will be more effition than (Is key free).download.png
h
husham79
*
@husham79
* this is the second week but not get my question answer ... what the luck..!
J
JosephbburgAuthor
is called LANPR and was mentioned during the show- it's being developed by Yiming Wu and it's really great.
hard to tell what you mean here
this sounds like a bug, but you should know that custom bevel profiles are being worked on
sounds like a good idea, make a request on RCS if there isn't one already. This may be possible with Dynamic overrides sometime in the future.
h
husham79
sorry I posted double
s
silenttoaster7
Will blender have a cycles update with optimizations to be as fast as e-cycles?
h
husham79
sorry I posted double
C
Cobra
is there a way to paint a stright stroke in the image editor?
is it possible to key an image sequences to get a curve for re-timing so u can speed up & slow down parts?
44 Comments
hey pablo, Please bring mantaflow asap, pls pls, btw love the live the live stream
Way not add super chat on Blender Today live stream?
Pablo, Love your shows, thank you! Saw you at BCON2019, fine presentation, by you and many more, congratulations. I feel like the forgotten 'step-child' at the family dinner, There were no focused presentations on NPR except for the Grease pencil discussion. I enjoy Freestyle, but it crashes on more complex scenes, (sorry) particularly with particles (Grass, Leaves, Hair, etc.) and LANPR also has crashes and is incomplete?? We need a NPR movie project, obviously. Artistic line rendering, watercolor like shaders, and not just Grease Pencil, despite its fine features. I am maintaining a build on Graphicall.org of the LANPR branch, but want to be able to do work like Sylvan Chomet, and Miyazaki with Blender and the tools just aren't getting enough attention. Thank you.
* @Paul Hartsuyker * I love NPR. I'd like to put together a proposal for the future of NPR in Blender but it's such an important feature it deserves a lot of careful research.
Right now,I'm trying to figure out C, so I can contribute.
{attachment you_are_making_this_even_more_weirdpng}
Way is the New FBX export missing some options? the New FBX export gets corrupted in Unreal. way is it that 2.79 still is better than 2.8x? Where is the option to change from Binary to ASCII?
Hi i make sim's in blender and i would like to see big updates to the smoke system and some tutorials on it…. i saw so many vids on youtube but they were like 5/10 and i want to see some professional stuff like H****ni. I know blender can do it but i dont know how :/
I wish you guys make more tools for Animation, both the dopesheet & Timeline sidebars are basically empty & are good candidates for advanced tools there also the Graph Editor needs a pass too, for example if you zoom at one key the curves look blocky, zooming & framing is also a big issue.
Hi Pablo love the show any news about changing the color of the face frientation ? Way did you change it?
Hello guys ! great con !!
i'm really worried about the future of everything node. important editors are going to be removed/replaced for non major 2.8x updates , and i have a feeling that it is not really well organised. any words on that ?
for examples we talk about particles nodes but it's only the "emission" part of particles that is being replaced, hair (most important one) have "not been touched/thinked yet". modifiers are supposed to be next but they rely on textures, so logically textures need to be replaced first.. ect... i feels like there's a sctructure
Hey again, pablo! Would there be a possibility that the presentations from the speakers be released publicly? The video quality was excellent but there were many camera and sound issues during the talks which obscured so much of the information from the slides. For example, the GSOC normal and bevel talk video didn't even show the slides :/ Thanks :)
Guys focus on camera tracking in blender
Hey Pablo! This was one hell of a conference to watch, I binge watched most of it live lol My question is regarding the newly announced Blender Conference in the US. Will that be held at the same time as the main conference or will it be like few more months before/after it?
Hey pablo! Thanks for straming Did you read the proposal by Jacques Lucke for the particle system? What do you think of it?
Hi Pablo, I really would like you to analyze more this incredible "Quad Remesher" tool. I think it's very powerful, I also think it's the way where blender retopology should focus. The only bad thing is that it is not free. Here I leave a comparison with Quadriflow.
youtu.be/f1V2cQVxsME
Pablo! What was your favorite talk this year? Edit: Also Dalai, what was your favorite talk? Edit: OK, see you next week maybe Dalai!
Hi I was wondering why the "High Resolution divisions" for smoke simulations are capped at 10. I made this artwork but I feel like I could make the clouds a bit more sharper looking with a higher "High Resolution divisions" setting. {attachment handyhand3png}
I would also like to say that I loved it how fast you guys uploaded the videos from the Blender conference stream to youtube and that I also liked watching the conference.
* @Anže * Some of the simulation features are just old and outdated, and had limits that were reasonable at the time for the hardware of the day. Mantaflow will replace Elbeem for fluid simulation by mid-2020, so hopefully we won't have that problem anymore.
* @Josephbburg * Well that is good news :) thanks for replying
* @Anže * The BF actually has hired a full-time developer just for physics, so stay hopeful about seeing MantaFlow by 2.82!
Hey pablo, do you ever know if we will be able to have light textures or Node support for lights in Blender Eevee in the near future?
hi Pablo! Any news on Particle Systems? 😃 I need to know how to animate scale and/or opacity along birth to death
I suggest having a scalar value/ factor which you can modify in the material preview mainly for materials that use micro displacement. The material preview can be so distorted and look unnatural. Also, maybe the material preview could be a pop up that you could make big then close when finished viewing the material. It does need its own scale parameters, for the preview objects, to visualize correctly.
See attached image .{attachment dispjpg}
Hi, Pablo! I haven't seen all the videos from BCON19, but Ton`s keynote was charming!
Last time I wrote about the "Bisect" Modifier. Well, I made it =) uploaded code for review, but it seems core developers didn't accept it warmly. The code has some errors and the modifier still lacks some functionality (cap holes). But I'm working on it =)
Why might we need "Bisect" Modifier: 1) it`s faster than Boolean, 2) non-destructive cuts and slices, 3) there is a feature request in "Right-click select".
Please, take a look at this link, what do you think? developer.blender.org/D6128
Hello Pablo! Every time I wait impatiently for your show! Great idea and great realization! You 're great! Thank you and the whole commune so much! Blender without an increase, filled my life with a whole new spector. 10 years ago! I 'm not very strong in English, but if I get it right, will be able draw multylayers soon? What will it look like? Would it be like a sabstence? And will the reflexes of texturing (namely brushes) be improved? For example, now, as I think very slush works the brush of blur. I want more functionality similar to that of Krita, for example. And there are some really cool masks in the sabstens! Who work great with borders. Is there anything similar planned in Blender?
Crete = KRITA?
* @Josephbburg * Yap!)
* @Sergey * Yeah, KRITA has the best brushes. Pablo Dobarro has been working on texture brushes and mentioned some of his ideas for brushes in the future during his talk at the BCon.
Hi Pablo, love the show it is very helpful .. questions:- how to make :- 1- (real time freestyle on workbench) or (real time outline) --- like CAD software (no lighting setup just focus on modeling design with clear sharp edges.
2- (viewport unlink) --- make window witch created by (duplicated area in to new windows feture) in specific 3d view editor .... locally ( unlinked from other windows ) so the view setting will not change when you open another tab ... this was possible in blender 2.7 ... it called (viewport unlink).
3- (bevel weight percentage calculation) how to make bevel weight calculation sync with blender units --- after changing units from meter to centimeter and millimeter --- still bevel weight calculate its percentage according to meter units..
4- (Collection Transparent) --- Is there is any way to make collection Transparent while working in the one?.
suggestions:- 1-(conflict hot keys) --- make warning popup window when you inter hot-key witch conflicted with other one already used ... it will be more effition than (Is key free).
Hello Pablo I I wanted to know is it possible to switch between multiple objects in sculpt mode by just selecting it and not having to go into object mode first to select the other object?
Hi Pablo! Are we going to get back GPU accelerated Subdivision? It was great to meet you at Siggraph! (I'm the Octane guy, we met at the NVIDIA booth)
Love your show guys! The great addon cork-on-blender from Dalai is broken for 2.80 - the off importer isn't working anymore. Are you going to update it?
Hi Pablo, why there local coordinates of an object are missing, when we have a child parent relationship we should have the local coordinates of that child in relation to the parent. Made also a Rclick select request about this with screens: blender.community/c/rightclickselect/hLdbbc/
is the uv editor still in work? bcs if you want to do some manual uv editing things can end up super janky. turning this on selecting this turn that off, tbh its a gigantic mess when working with uv´s. and copying uvs for simular uvs doesnt work at all, even when the uvs are exactly the same.
{attachment moths_add_realism_to_anythingpng}
sorry xD i hope this is not considered spam hehehe if there is some known blender community only for this let me know :3
Hi Pablo, love the show it is very helpful .. questions:- how to make :- 1- (real time freestyle on workbench) or (real time outline) --- like CAD software (no lighting setup just focus on modeling design with clear sharp edges.
2- (viewport unlink) --- make window witch created by (duplicated area in to new windows feture) in specific 3d view editor .... locally ( unlinked from other windows ) so the view setting will not change when you open another tab ... this was possible in blender 2.7 ... it called (viewport unlink).
3- (bevel weight percentage calculation) how to make bevel weight calculation sync with blender units --- after changing units from meter to centimeter and millimeter --- still bevel weight calculate its percentage according to meter units..
4- (Collection Transparent) --- Is there is any way to make collection Transparent while working in the one?.
suggestions:- 1-(conflict hot keys) --- make warning popup window when you inter hot-key witch conflicted with other one already used ... it will be more effition than (Is key free).download.png
* @husham79 * this is the second week but not get my question answer ... what the luck..!
is called LANPR and was mentioned during the show- it's being developed by Yiming Wu and it's really great.
hard to tell what you mean here
this sounds like a bug, but you should know that custom bevel profiles are being worked on
sounds like a good idea, make a request on RCS if there isn't one already. This may be possible with Dynamic overrides sometime in the future.
sorry I posted double
Will blender have a cycles update with optimizations to be as fast as e-cycles?
sorry I posted double
sorry I posted double
twitter.com/Rayanfernande11/status/1188699961770135553
Check it out!!!