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  • Published 22 May 2025

My character’s blendshape animations are not being exported!

I'm working on the development of a game in Unity, and the characters have facial animations using blendshapes. I used to be able to export them without any issues, but now, for some reason, they come in without keyframes — they’re only baked.

These are the export settings I’m using, the same ones I’ve always used and that used to work fine. I already tried reverting to version 4.2 LTS, but it didn’t solve the problem. Propiedades de exportacion.png

Here I show the blendshapes, which are controlled by drivers using 3 bones: imagen_2025-05-22_094414977.png

Here you can see the keyframes on the bones that drive the blendshapes: imagen_2025-05-22_094644466.png

And finally, here’s how the blendshape keyframes appear in Unity: imagen_2025-05-22_094759908.png

Important note: The export settings are the same as always. I’ve been exporting this way for years.

arijesusacosta
22 May 2025