When using the same material for multiple objects it is generally a good idea to add slight variations to make the scene more interesting and realistic. In this video Nik exemplifies how to use the object info node in a simple way to add both procedural and manual alterations to any shader.
1 Comment
When using the same material for multiple objects it is generally a good idea to add slight variations to make the scene more interesting and realistic. In this video Nik exemplifies how to use the object info node in a simple way to add both procedural and manual alterations to any shader.