← Blender.Today
  • 7
  • Published 25 Nov 2020

BLENDER 2.91 RELEASE #128 | Blender.Today LIVE - YouTube

luciano
25 Nov 2020

15 Comments

daniellapalme

Hey Pablo and team! Congrats on 2.91 what a killer release!!

Btw I love your ideas for the design of the look of geometry nodes. It feels more modern than what we currently have. {attachment Nodespng} Maybe a different font is better for legibility, but it looks really nice~

1
ooooooh

* @daniellapalme * how did you get your node to look like that. with the thin color on the top

daniellapalme

* @ooooooh * just mock ups from pablo, not in master

4BE.A

yeah, make blender 3.0 totally spacey + futuristic, means blinking interface, emissive sliders, holographic popups...etc. (welcome to the 3rd yearthousand!)

titalus

Are there any updates to the VR functionality? I would like to see multiple virtual screens in Quest 2 and my model in EEVEE at the same time. Using Oculus Link.

Perhaps they will just create an extension that allows other apps to get access to the model in real-time. That way any app can just grab the model and inject it into their app, so that as you edit, it changes. That way it's open to any system or software in support of the open source concept, no device dependencies.

Delta

Two weeks ago you talked about that there is no use in increasing the goal of the Development Fund, because 150k does not mean +50% for the development team compared to 100k.

How about spending the money on an artist (or use the community for that) and design some new merch. I like merch, but the existing stock is quite small and things just with the blender logo on it is a bit boring. I much more like the codequest Shirt and the USB-Stick rocket.
EDIT: The splash screen would be a nice idea maybe. The splash of 2.90 looks so badass. Imagine having this on a dark-blue shirt.

Delta

Hey Pablo! I discovered that you and Blender.Today have an item on Wikidata

EDIT: Sprite Fright has one as well

Just for information :)

luca.dicecca

hi pablo! ciao Are there planned some development on view layer overrides for example for every ray visibility?

Powerbyte7

Hey Pablo! I hope you're doing well and congrats on the 2.91 release.

I made this proposal some time back and I'm interested to hear your thoughts. It's about improving the block remesh behavior, the GIFs should do most of the talking:

blender.community/c/rightclickselect/g7gbbc/

I think this would improve the workflow for voxel art quite a bit.

Thank you for your time and have a great day! :)

mindinsomnia

Hey Pablo! Love your show. I live in Australia so I stay up until 3am to watch it! Couple of questions/comments for you:

  1. I've been thinking for a while now, the open movie projects are so awesome, it'd be cool if Blender and Godot (the open source game engine project) were to collaborate and make an open game! What do you think?

  2. The Blender Dev Fund funding goals haven't been updated in a while and we blew past the largest target goal ages ago. I think we need a new higher funding goal to aim for, what do you think?

14arianuddin

Hi Pablo, I wanted to ask what are your opininons on a Drag And Drop importing system for .obj and .fbx files?

xenwildman

Pablo please give the LTS some love and put the download link on the front page.

ooooooh

hello pablo, i wonder what's the status of Optix feature completeness(ao and bevel). also whats the status of the particle node? are we shifting focus to geometry node? when is particle node plan to be released?

stevemillerband

Congrats on 2.91 Blender team!

I was snooping Clement's weekly notes and I saw he might be doing some eevee depth of field updates soon! If so, I just wanted to pass along my gratitude and excitement, as thats been at the top of my eevee wishlist for a while :D