This is the third video of a series looking into generating non-destructive architectural concepts in Blender. In this third video, we look at processes to optimize the base mesh and add some preliminary details from that mesh like curving columns that follow the geometry. This is part of a series, with the full playlist available here:
youtube.com/playlist
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This is the third video of a series looking into generating non-destructive architectural concepts in Blender. In this third video, we look at processes to optimize the base mesh and add some preliminary details from that mesh like curving columns that follow the geometry. This is part of a series, with the full playlist available here: youtube.com/playlist