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  • Published 20 Feb 2026

Winter of Quality + Summer of Code! — Blender Today LIVE #275

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daniellapalme
20 Feb 2026

5 Comments

davidmani159

Hi pablo, other 2d software like toon boom have this thing called 'drawing substitutions', what it dose is this function do is it store the keyframe into drawing in some window, like how in blender the pose was stored, if blender had something that can store GP key frame drawings in somewhere maybe like assets library it would be great help for 2d animator with lipsynk

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sheldon_j

Hola Pablo, hope you and everyone are doing well. Glad I'm able to watch you live. Super Happy you guys are working on the Animation Layer system in Blender! I know you guys are still working on Blender for tablets, so my question is regarding tablets feed backs and Ideas.

I use Blender a lot on my Windows tablet while traveling and in the couch. Where could we go to give you guys feedbacks or ideas for tablets overall? On the Right-click Select area? which I normally do or do you guys have a Tablet focus area? Thanks

crantisz

Hello, Pablo!

I thought it would be nice to have compute shader support in Geometry Nodes, similar to how OSL is used in shaders. It seems to me that compute shaders would be a great fit for Geometry Nodes, especially for replacing complex mathematical calculations that would otherwise require building a large network of math nodes. But maybe I'm wrong, and compute shaders aren't good for Geometry Nodes for some reason? Yes, I know that there is compute shader support in Blender's API, but reading data via Python is too slow, so it's not worth it because of that bottleneck.

I'm also curious whether is the support for texture painting is planned in Geometry Nodes as a replacement for Dynamic Paint?

slowk1d

Hola Pablo! How u doin?

In 5.0 we got menu switch node in shader editor, which is a very nice addition. But, how come just menu switch was added and not its "simpler" version, the regular switch node? Now that I'm using geometry nodes on a regular basis, I'm dearly missing the switch node in shaders when making node groups.

Thanks!

FGPArthurVII

Hi Pablo, how are you?

I think someone asked this many streams ago and we didn't understand the purposes (I sure didn't). But recently I tried to make an extrude modifier through Geometry Nodes recently that allows to select the faces you wish to extrude non-destructively, so I witnessed how imprecise the Vertex Groups system is when you want to work with Faces or Edges instead (Not always blender knows when it should pick the whole face or edge from the faces and there are some differences in behaviour between the select button and how it selects via GN), so is there any plans on implementing Face Groups or Edge Groups?

If I remember correctly, I think back in the day Blender wanted to move away from the Vertex Group workflow in preference of an introdution of something else, if so, can you share more info about it?

Thank you!