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  • Published 8 Nov 2021

FlipFluid Simulation on moving character.

Hi all. We're having issues with FlipFluid sticking to an animated (Rokoko) character. No matter how many sims I run, the fluid will not stick to the character. For a little context, we're throwing hop soup onto the character, who immediately recoils in pain and turns. the 'soup' hits him, and immediately comes away. I've tested the sim on stationary meshes, and it works fine, same friction amount, same viscosity to fluids etc. I'm guessing that FlipFluids just can't adhere to relatively quick moving meshes. Does anyone with some expertise here have any suggestions? This is for an upcoming feature film, so we really need to nail this. Any help would be much appreciated.

Kind regards

Al

alantabrett
8 Nov 2021

1 Comment

muhuk

Have you tried with APIC fluidsim type?

Also (as a hack) playing with Time Scale might help a bit.