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  • Published 26 Apr 2018

Baking displacement maps in Blender 2.8?

With the removal of Bleneder internal and the full shift to Cycles ( YAAY :D ), a feature that I hold dear is the ability to bake displacement maps. The ability to bake disp maps is currently only possible in Blender internal and available in Cycles it's a feature used when sculpting highres models and you want to transfer that detail to a low res mesh. I realize there are other ways of doing it, but the ability to bake displacement maps would be awesome to have in Cycles as well.

Does anyone have any idea whether this is a planned feature / transfered feature?

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williamlarsenbang
26 Apr 2018