← Blender.TodayCommunityDevelopment14 Jan 2020momotron2000youtube.commomotron2000AcideRominéClaudioBGEPascalReinhardKchristianclavetdcb.creativekolovedmastakiraofficialranimationstudiosunleashed75urkokul
Any plans to improve weight painting, new algorithm, loop selection for verts., percentage presets for vertex groups..etc this will improve the workflow tremendously.
1
p
pablovazquez
Thanks everyone! This episode was packed with features and I didn't even get to go through all of them. I will try to answer this questions next week Monday!
m
momotron2000Author
*
@Pablo Vazquez
* you are also invited to answer here and receive freshly baked questions next week
J
JosuManzanas
Que tal el Viaje? Es fantastico volver a ver .Habrá Directo en Castellano
c
christianclavet
Wow! Another stream from Pablo and Dalai is here too! Cool!
j
juangea
Why don't you enable Optix for GTX cards? it works, and Optix denoiser works too :)
m
miltonvelizc
*
@Juan Gea Rodriguez
* sabes si va haber blender hoy?
S
SomeAB
This question for Dalai .. generally speaking, can USD replace the general use case of .FBX yet? I mean exporting singular assets, without getting a lot of errors and problems in common places like UE4. A short answer is okay.
Secondly, is there a feature like something in substance, where you can bake out multiple maps of the same object like Color, AO, Height, Normal Map. When I'm making game assets, I find it very troubling to connect and disconnect nodes too many times.
C
Cobra
Welcome Back Pablo.,I hope you enjoyed your time.
In the Past few weeks I have been learning rigging in Blender , no much recent learning materials but it was fun. are there any plans to expand beyond Constraints,Drivers.....?
the Armature modifier is extremely slow if you use it on high res mesh so maybe a better solution or introducing deformers on GPU.
And will Eevee get realtime displacements & tesselation in the viewport ?
T
TargetCrafter
Will there be presets with materials for the flip particles so you can quickly visualize your simulation like in the FlipParticles addon?
C
ClaudioBGE
Happy 2020 Paplo.
My Hugs to all members of the Blender Foundation, specialy Tonny Roosendaal.
u
unleashed75
Welcome back Pablo. You've been missed. Happy New year to the whole team.
I want to ask about tracking and if we will get any face track and things like this. Thank you
m
momotron2000Author
*
@unleashed75
* like what
1
u
unleashed75
*
@momotron2000
* not sure really. I've used SparkAR and it's nice that it has face tracking. would be nice to see blender with one and also just wanting to ask for a update to tracking in general, and how it's going, updates etc.
m
momotron2000Author
*
@unleashed75
* it would be revolutionary for animation. I agree.
16 Comments
Welcome back Pablo!
Any plans to improve weight painting, new algorithm, loop selection for verts., percentage presets for vertex groups..etc this will improve the workflow tremendously.
Thanks everyone! This episode was packed with features and I didn't even get to go through all of them. I will try to answer this questions next week Monday!
* @Pablo Vazquez * you are also invited to answer here and receive freshly baked questions next week
Que tal el Viaje? Es fantastico volver a ver .Habrá Directo en Castellano
Wow! Another stream from Pablo and Dalai is here too! Cool!
Why don't you enable Optix for GTX cards? it works, and Optix denoiser works too :)
* @Juan Gea Rodriguez * sabes si va haber blender hoy?
This question for Dalai .. generally speaking, can USD replace the general use case of .FBX yet? I mean exporting singular assets, without getting a lot of errors and problems in common places like UE4. A short answer is okay.
Secondly, is there a feature like something in substance, where you can bake out multiple maps of the same object like Color, AO, Height, Normal Map. When I'm making game assets, I find it very troubling to connect and disconnect nodes too many times.
Welcome Back Pablo.,I hope you enjoyed your time.
In the Past few weeks I have been learning rigging in Blender , no much recent learning materials but it was fun. are there any plans to expand beyond Constraints,Drivers.....?
the Armature modifier is extremely slow if you use it on high res mesh so maybe a better solution or introducing deformers on GPU.
And will Eevee get realtime displacements & tesselation in the viewport ?
Will there be presets with materials for the flip particles so you can quickly visualize your simulation like in the FlipParticles addon?
Happy 2020 Paplo. My Hugs to all members of the Blender Foundation, specialy Tonny Roosendaal.
Welcome back Pablo. You've been missed. Happy New year to the whole team. I want to ask about tracking and if we will get any face track and things like this. Thank you
* @unleashed75 * like what
* @momotron2000 * not sure really. I've used SparkAR and it's nice that it has face tracking. would be nice to see blender with one and also just wanting to ask for a update to tracking in general, and how it's going, updates etc.
* @unleashed75 * it would be revolutionary for animation. I agree.