Carboniferous project News
Carboniferous project News : Some additions, especially on the textures, with the help of nodes and masks to put several types of textures and to the understanding of the tool particles, hair, to populate my virtual ground. So a lot of research, trials, failures, etc. and new solutions in progress: normal creative process. The particles are practical for large plants (sigillaria), but it is better to switch to another form of instantiation, for the lower floors, with intermediate plants, to better distribute. In addition, I intend to make a giant dragonfly (meganeurae) and animate it to discover the created environment: there is still work however, with the realization of other plants, the grouping of several textures in one, for avoid having too many shaders (variations of brightness, roughness, etc., can be implemented by a specific texture map: this makes it possible to act as if there were several shaders, whereas there are some only one). Realization also of a texture of environment HDRI, for the background, with the plants that I made. Big work on lighting and shadows, too, which are still very basic. In short: still work and for the moment, without LOD, I am about 20 fps. To be continued. imgur.com/a/3jTjzTU