Hi.
Last Q&A you guys didn't understand my question and just passed through it.
We now have UDIMs which means we can work with high res textures but Blender seems very slow to load them, Will there be texture streaming/on demand whatever the technical term is called?.
4
e
erik_maldonado14
The Addon Object Scatter is not working, in the search menu F3 i can't find it.
3
B
Blend_Flair
Can we expect any new features for animation?like improvised animation layer's or something?
3
M
Mille_Porte
** Destructive Extrude / Micro Displacement
Hi Pablo, I got some questions..
adaptive/micro displacement is still an experimental feature, what this means and will this change in the near future?
some addons have a little flask icon and are in the testing category, what will become of them? Are abandoned software?
Destructive Extrude runs quite well, even if in some corner cases I found some glitches (since the early stage of development). In particular this feature (ispired by push/pull in Sketchup) is useful to carve space for window, door ecc.. but when a face is pushed all the way along the geometry it doesn't cut holes. Will this behaviour be implemented?
3
d
dreamhighanimation
Can you dev or hire someone to make a full introduction to Blender 2.83: Grease Pencil ?? since so much is changed and how the animators can benefit from it for new comers coming from 2D softwares with no 3D experience.
THANKS !
2
P
Pascal
Hi, my question is to Dr.Sybren.
Is the Armature modifier(skinning) happening on the CPU or the GPU? it gets slow when i have a many parts model that are skinned to a single Armature.
2
v
vega.contacts
Howdy, I love doing NPR anime stuff and I was wondering if Blender would be having a BlurNode in the shader's tab in the future so that I could slightly blur a Diffuse BSDF to get that anime shader result. Adjusting color ramp colors for every scene doesn't seem efficient in production.
2
s
saeedrh8
Sorry guys i have issue, i cant find out vertex color paint option in 2.8 version i want convert my vertex paint to texture how i can do it ?
2
R
RodDavis92
*
@saeedrh8
* Shading nodes and also need to be in cycles.
Plug this in your BDSF or an Emission node. Bake it like any other texture.
i
isra2dave
Hey guys, congrats on the show I really enjoy it!
I want to say thank you because you really encouraged me to get into the code and implement a feature in the VSE that I've been needing for quite a while (and I think most people do too), and that is the smooth frame interpolation option in the speed control effect.
I also wanted to give a shout-out to Richard Antalik (a.k.a ISS) for his help and guide in this process.
Hi guys! I'm sure this topic has been mentioned but for the 3.0 version, a collaborative workflow would be the best feature, already know the Verse addon was trying to achieve that but honestly it would be a game changer being able to shade or animate something while your friend is modeling it or to sculpt an object by various people, all in one blender session, it would radically change what a group can accomplish and render obsolete other 3d app workflows.
What is the easiest and most effective way to multiply any parameter/tool value change by the pressure readout of the pen?
I've found the slow_mouse in the wm_operators.c , but I'm not a coder, just a curious guy and it seems a sweet spot for this.
So if we could make an analogue version of the Precision Mode [
Shift
] for tablet users, it would be great. This is the main feature request of my proposal, you can read an explanation there:
Hi everybody,
Blender users have now two places, when they can chose experimental stuff. One under Cycles render engine in render properties -> feature set. Second place is placed in Blender Preferences (new search and undo system). Is it not inconsistent? Maybe it is time, to put microdisplacement (adaptive subdivision) as standard and remove experimental from render settings?
2
K
Krank_H
This is not really a question but just hoping that the graph editor gets more love to be like in most animation softwares, it's needs some care & polish oh and waveforms in the timeline.
1
p
psychomantissa24
Is anyone working on hardware acceleration for the compositor? In 2.8x, it slogs like hell - even when Cycles and EEVEE are crazy fast.
1
s
sebastiano.schedoni
Hi! I don't know if it has been already asked, at the moment there is an issue with blender 2.8x on surface pro 7 devices. Basically the viewport is sorta lagging/slow (I've tried on the 2.79 and it's not lagging). Do you know if there will be an update/bug fix about this?
1
n
norom
Will episode #100 be the first to start on time? ;)
jk, hope you and all blender devs doing good and no one's gotten ill. Stay safe :)
1
p
parkeramitrakshar
Thank You Pablo and Sybren and Every one of you at blender For making 2.90 Happen even in this Global Catastrophic Time....
Will MATCAP + Gradient Background/HDRI Image Ever Happen Again? (If it's Possible on the updates after 2.79, Then it might be my fault, I Couldn't Figure out)
1
i
irex124
Hi Pablo and Dalai!
I'm making an addon and was wondering which region type to use to put a button in the header menu like in this screenshot. Addons like EdgeFlow have done it.{attachment Screenshot_58jpg}
1
A
At-Mind
*
@Pasang Bomjan
* Have you checked the example in the
Text Editor -> Templates -> Python -> UI Menu
. You need to create a menu and attach it to one of the many attachment points. Use
VIEW3D_MT_object
for example.
Hey hope your all staying safe.
Quick question. I create a lot of procedural textures in blender and i was wondering if there is a way to use the output from those in modifiers instead of baking out a texture and then applying it to a mesh with a modifier? Take the displacement modifier there currently is a texture input. Is it possible to get a material input there also? there was an obscure addon in a previous version of blender that achieved this but i have not been able to port it to blender 2.8x
Thanks :)
Can someone please tell me about future of Mograph in Blender?
h
hla21094
Hi, What is the progress on high poly performance?
developer.blender.org/T73360
Will this be done in 2.9?
Milestone 3: OpenSubdiv GPU is a long pending request to bring back the performance back to 2.79 level.
s
spooky.iluha
Any chance of removing 10 textures limit per material for eevee? Would really help layering pbrs for models. Also any chance of a full material painting (pbr or otherwise) instead of just one texture?
v
vfxwolf
Hey Pablo... any update on light linking and motion blur for Eevee?
d
dir-surya
Hello crazy Pablo , are we going to get the most of EVERY THING NODES , Project
o
omartchik
Another question about animation and graph editor, I imagine if we can view and edit graph inside the scene, it will be very helpfull
o
omartchik
I'm a user of Blender and I realy love it. my question is about Sculpt tools, cause I want to do everything in blender without to go to 3dcoat or zbrush. Is it possible to add some tools like voxel tools in 3dcoat? thanks
Hi there! Thank you so much for all your work! specially on these days that we're much in need of exciting features :) . Q: I'm using the undo speedup experimental feature on a daily basis. I feel a
slight
improvement (12 million vertex scenes, bunch of subdivs...). To the point: ¿Could you rate how much amount of final undo speedup are theoretically archieved for now?
e
edvida87
good morning Pablo I contacted that in version 2.83 the option to split edges was removed, because it was removed. thank you
3
3di
Hi,how do you add a menu to a shortcut. The origin menu for example.
s
sensenku
Hi Pable, I have 2 questions:
When will Shadow pass introduce only shadows of objects?
Will Blender 3MF file format? (Because it's Free-Opensource with some advantages for 3D printing)
r
reston.stanton
Any planes for the file browser?
And please add better python api for the file browser and outliner.
d
dreamhighanimation
What happened to ''Animation 2020'' As Ton mentioned. Where there will be a rebuild for the rigging and animation systems in blender.
a
artur.machura
Hola Pablo. Blender is awesome, you are awesome.
Question:
I have installed Julien Kaspar Sculpting Template from blender cloud and when I go to object mode and add a new object the menu in the bttom left where you could adjust presets has disapear, I can only get it by clicking F9. How can I make it to work as defult?
t
totalexodus
Is the combine extrusion/intersect tool you showed earlier similar to what mano_wii (wii_mano?) was working on? I remember snapping and extrusion tools as well as other things.
Also the streams are great, cheers! Stay safe!
m
morin.frederick1
My question is for version 2.83 LTS.
Why is there no Asset Manager in 2.83 LTS ??
honestly thought there would be one since there are at least 4 out there... free and $$ but none in Blender by default. So if I go with logic. If I use version 2.83 LTS I wont have an Asset Manager for the next 2 years...
s
shawnbecker4
On the right site toolshelf where the modifiers and materials tabs etc are it is sometimes hard to find some settings is it possible to add a search feature above them to allow you to quickly filter through all the tabs for what you want? maybe even have it contextual so for example if you are in the materials tab the search will only filter that tab for your search term ?
44 Comments
Hi. Last Q&A you guys didn't understand my question and just passed through it. We now have UDIMs which means we can work with high res textures but Blender seems very slow to load them, Will there be texture streaming/on demand whatever the technical term is called?.
The Addon Object Scatter is not working, in the search menu F3 i can't find it.
Can we expect any new features for animation?like improvised animation layer's or something?
** Destructive Extrude / Micro Displacement
Hi Pablo, I got some questions..
adaptive/micro displacement is still an experimental feature, what this means and will this change in the near future?
some addons have a little flask icon and are in the testing category, what will become of them? Are abandoned software?
Destructive Extrude runs quite well, even if in some corner cases I found some glitches (since the early stage of development). In particular this feature (ispired by push/pull in Sketchup) is useful to carve space for window, door ecc.. but when a face is pushed all the way along the geometry it doesn't cut holes. Will this behaviour be implemented?
Can you dev or hire someone to make a full introduction to Blender 2.83: Grease Pencil ?? since so much is changed and how the animators can benefit from it for new comers coming from 2D softwares with no 3D experience.
THANKS !
Hi, my question is to Dr.Sybren. Is the Armature modifier(skinning) happening on the CPU or the GPU? it gets slow when i have a many parts model that are skinned to a single Armature.
Howdy, I love doing NPR anime stuff and I was wondering if Blender would be having a BlurNode in the shader's tab in the future so that I could slightly blur a Diffuse BSDF to get that anime shader result. Adjusting color ramp colors for every scene doesn't seem efficient in production.
Sorry guys i have issue, i cant find out vertex color paint option in 2.8 version i want convert my vertex paint to texture how i can do it ?
* @saeedrh8 * Shading nodes and also need to be in cycles.
There is a vertex color node docs.blender.org/manual/en/2.82/render/shader_nodes/input/vertex_color.html
Plug this in your BDSF or an Emission node. Bake it like any other texture.
Hey guys, congrats on the show I really enjoy it! I want to say thank you because you really encouraged me to get into the code and implement a feature in the VSE that I've been needing for quite a while (and I think most people do too), and that is the smooth frame interpolation option in the speed control effect.
I also wanted to give a shout-out to Richard Antalik (a.k.a ISS) for his help and guide in this process.
This is the patch I submitted the other day if you want to check it out: developer.blender.org/D7417
Saludos de Uruguay!
Hi guys! I'm sure this topic has been mentioned but for the 3.0 version, a collaborative workflow would be the best feature, already know the Verse addon was trying to achieve that but honestly it would be a game changer being able to shade or animate something while your friend is modeling it or to sculpt an object by various people, all in one blender session, it would radically change what a group can accomplish and render obsolete other 3d app workflows.
* @g83927 * You might be interested by this addon gitlab.com/slumber/multi-user
Hi,
What is the easiest and most effective way to multiply any parameter/tool value change by the pressure readout of the pen? I've found the slow_mouse in the wm_operators.c , but I'm not a coder, just a curious guy and it seems a sweet spot for this.
So if we could make an analogue version of the Precision Mode [ Shift ] for tablet users, it would be great. This is the main feature request of my proposal, you can read an explanation there:
StylusUX - pressure sensitive & pen-optimized interface elements & tools
Tablet users, please vote up that if you'd like it in 2.90! Thanks. (Pablo, could be real the 2.90 target?)
Hello Pablo! What about New Boolean? developer.blender.org/T67744
Hi everybody, Blender users have now two places, when they can chose experimental stuff. One under Cycles render engine in render properties -> feature set. Second place is placed in Blender Preferences (new search and undo system). Is it not inconsistent? Maybe it is time, to put microdisplacement (adaptive subdivision) as standard and remove experimental from render settings?
This is not really a question but just hoping that the graph editor gets more love to be like in most animation softwares, it's needs some care & polish oh and waveforms in the timeline.
Is anyone working on hardware acceleration for the compositor? In 2.8x, it slogs like hell - even when Cycles and EEVEE are crazy fast.
Hi! I don't know if it has been already asked, at the moment there is an issue with blender 2.8x on surface pro 7 devices. Basically the viewport is sorta lagging/slow (I've tried on the 2.79 and it's not lagging). Do you know if there will be an update/bug fix about this?
Will episode #100 be the first to start on time? ;)
jk, hope you and all blender devs doing good and no one's gotten ill. Stay safe :)
Thank You Pablo and Sybren and Every one of you at blender For making 2.90 Happen even in this Global Catastrophic Time....
Will MATCAP + Gradient Background/HDRI Image Ever Happen Again? (If it's Possible on the updates after 2.79, Then it might be my fault, I Couldn't Figure out)
Hi Pablo and Dalai! I'm making an addon and was wondering which region type to use to put a button in the header menu like in this screenshot. Addons like EdgeFlow have done it.{attachment Screenshot_58jpg}
* @Pasang Bomjan * Have you checked the example in the
Text Editor -> Templates -> Python -> UI Menu. You need to create a menu and attach it to one of the many attachment points. UseVIEW3D_MT_objectfor example.* @Pasang Bomjan * Dalai ?? where is he??
* @Pasang Bomjan * youtube.com/watch
Hey hope your all staying safe. Quick question. I create a lot of procedural textures in blender and i was wondering if there is a way to use the output from those in modifiers instead of baking out a texture and then applying it to a mesh with a modifier? Take the displacement modifier there currently is a texture input. Is it possible to get a material input there also? there was an obscure addon in a previous version of blender that achieved this but i have not been able to port it to blender 2.8x Thanks :)
Was this fixed ( developer.blender.org/T71403) I really want to stop using 2 programs to do pixel-art textures in Blender
Can someone please tell me about future of Mograph in Blender?
Hi, What is the progress on high poly performance? developer.blender.org/T73360 Will this be done in 2.9? Milestone 3: OpenSubdiv GPU is a long pending request to bring back the performance back to 2.79 level.
Any chance of removing 10 textures limit per material for eevee? Would really help layering pbrs for models. Also any chance of a full material painting (pbr or otherwise) instead of just one texture?
Hey Pablo... any update on light linking and motion blur for Eevee?
Hello crazy Pablo , are we going to get the most of EVERY THING NODES , Project
Another question about animation and graph editor, I imagine if we can view and edit graph inside the scene, it will be very helpfull
I'm a user of Blender and I realy love it. my question is about Sculpt tools, cause I want to do everything in blender without to go to 3dcoat or zbrush. Is it possible to add some tools like voxel tools in 3dcoat? thanks
Can we have this simple feature. it can be great help. devtalk.blender.org/t/collections-selection-of-objects-select-parent-collection-locate-in-outliner/12620/2
{attachment image973png}
Hi there! Thank you so much for all your work! specially on these days that we're much in need of exciting features :) . Q: I'm using the undo speedup experimental feature on a daily basis. I feel a slight improvement (12 million vertex scenes, bunch of subdivs...). To the point: ¿Could you rate how much amount of final undo speedup are theoretically archieved for now?
good morning Pablo I contacted that in version 2.83 the option to split edges was removed, because it was removed. thank you
Hi,how do you add a menu to a shortcut. The origin menu for example.
Hi Pable, I have 2 questions:
Any planes for the file browser? And please add better python api for the file browser and outliner.
What happened to ''Animation 2020'' As Ton mentioned. Where there will be a rebuild for the rigging and animation systems in blender.
Hola Pablo. Blender is awesome, you are awesome.
Question: I have installed Julien Kaspar Sculpting Template from blender cloud and when I go to object mode and add a new object the menu in the bttom left where you could adjust presets has disapear, I can only get it by clicking F9. How can I make it to work as defult?
Is the combine extrusion/intersect tool you showed earlier similar to what mano_wii (wii_mano?) was working on? I remember snapping and extrusion tools as well as other things.
Also the streams are great, cheers! Stay safe!
My question is for version 2.83 LTS. Why is there no Asset Manager in 2.83 LTS ?? honestly thought there would be one since there are at least 4 out there... free and $$ but none in Blender by default. So if I go with logic. If I use version 2.83 LTS I wont have an Asset Manager for the next 2 years...
On the right site toolshelf where the modifiers and materials tabs etc are it is sometimes hard to find some settings is it possible to add a search feature above them to allow you to quickly filter through all the tabs for what you want? maybe even have it contextual so for example if you are in the materials tab the search will only filter that tab for your search term ?