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  • Published 17 Apr 2020

BLENDER 2.90 ALPHA + Q&A | BlenderToday #99

pablovazquez
17 Apr 2020

44 Comments

Cobra

Hi. Last Q&A you guys didn't understand my question and just passed through it. We now have UDIMs which means we can work with high res textures but Blender seems very slow to load them, Will there be texture streaming/on demand whatever the technical term is called?.

4
erik_maldonado14

The Addon Object Scatter is not working, in the search menu F3 i can't find it.

3
Blend_Flair

Can we expect any new features for animation?like improvised animation layer's or something?

3
Mille_Porte

** Destructive Extrude / Micro Displacement

Hi Pablo, I got some questions..

  • adaptive/micro displacement is still an experimental feature, what this means and will this change in the near future?

  • some addons have a little flask icon and are in the testing category, what will become of them? Are abandoned software?

  • Destructive Extrude runs quite well, even if in some corner cases I found some glitches (since the early stage of development). In particular this feature (ispired by push/pull in Sketchup) is useful to carve space for window, door ecc.. but when a face is pushed all the way along the geometry it doesn't cut holes. Will this behaviour be implemented?

3
dreamhighanimation

Can you dev or hire someone to make a full introduction to Blender 2.83: Grease Pencil ?? since so much is changed and how the animators can benefit from it for new comers coming from 2D softwares with no 3D experience.

THANKS !

2
Pascal

Hi, my question is to Dr.Sybren. Is the Armature modifier(skinning) happening on the CPU or the GPU? it gets slow when i have a many parts model that are skinned to a single Armature.

2
vega.contacts

Howdy, I love doing NPR anime stuff and I was wondering if Blender would be having a BlurNode in the shader's tab in the future so that I could slightly blur a Diffuse BSDF to get that anime shader result. Adjusting color ramp colors for every scene doesn't seem efficient in production.

2
saeedrh8

Sorry guys i have issue, i cant find out vertex color paint option in 2.8 version i want convert my vertex paint to texture how i can do it ?

2
RodDavis92

* @saeedrh8 * Shading nodes and also need to be in cycles.

There is a vertex color node docs.blender.org/manual/en/2.82/render/shader_nodes/input/vertex_color.html

Plug this in your BDSF or an Emission node. Bake it like any other texture.

isra2dave

Hey guys, congrats on the show I really enjoy it! I want to say thank you because you really encouraged me to get into the code and implement a feature in the VSE that I've been needing for quite a while (and I think most people do too), and that is the smooth frame interpolation option in the speed control effect.

Image

I also wanted to give a shout-out to Richard Antalik (a.k.a ISS) for his help and guide in this process.

This is the patch I submitted the other day if you want to check it out: developer.blender.org/D7417

Saludos de Uruguay!

2
g83927

Hi guys! I'm sure this topic has been mentioned but for the 3.0 version, a collaborative workflow would be the best feature, already know the Verse addon was trying to achieve that but honestly it would be a game changer being able to shade or animate something while your friend is modeling it or to sculpt an object by various people, all in one blender session, it would radically change what a group can accomplish and render obsolete other 3d app workflows.

2
bruno.ortolland

* @g83927 * You might be interested by this addon gitlab.com/slumber/multi-user

SciVfx

Hi,

What is the easiest and most effective way to multiply any parameter/tool value change by the pressure readout of the pen? I've found the slow_mouse in the wm_operators.c , but I'm not a coder, just a curious guy and it seems a sweet spot for this.

So if we could make an analogue version of the Precision Mode [ Shift ] for tablet users, it would be great. This is the main feature request of my proposal, you can read an explanation there:

StylusUX - pressure sensitive & pen-optimized interface elements & tools

Tablet users, please vote up that if you'd like it in 2.90! Thanks. (Pablo, could be real the 2.90 target?)

2
cgeugene

Hello Pablo! What about New Boolean? developer.blender.org/T67744

2
senteria

Hi everybody, Blender users have now two places, when they can chose experimental stuff. One under Cycles render engine in render properties -> feature set. Second place is placed in Blender Preferences (new search and undo system). Is it not inconsistent? Maybe it is time, to put microdisplacement (adaptive subdivision) as standard and remove experimental from render settings?

2
Krank_H

This is not really a question but just hoping that the graph editor gets more love to be like in most animation softwares, it's needs some care & polish oh and waveforms in the timeline.

1
psychomantissa24

Is anyone working on hardware acceleration for the compositor? In 2.8x, it slogs like hell - even when Cycles and EEVEE are crazy fast.

1
sebastiano.schedoni

Hi! I don't know if it has been already asked, at the moment there is an issue with blender 2.8x on surface pro 7 devices. Basically the viewport is sorta lagging/slow (I've tried on the 2.79 and it's not lagging). Do you know if there will be an update/bug fix about this?

1
norom

Will episode #100 be the first to start on time? ;)

jk, hope you and all blender devs doing good and no one's gotten ill. Stay safe :)

1
parkeramitrakshar

Thank You Pablo and Sybren and Every one of you at blender For making 2.90 Happen even in this Global Catastrophic Time....

Will MATCAP + Gradient Background/HDRI Image Ever Happen Again? (If it's Possible on the updates after 2.79, Then it might be my fault, I Couldn't Figure out)

1
irex124

Hi Pablo and Dalai! I'm making an addon and was wondering which region type to use to put a button in the header menu like in this screenshot. Addons like EdgeFlow have done it.{attachment Screenshot_58jpg}

1
At-Mind

* @Pasang Bomjan * Have you checked the example in the Text Editor -> Templates -> Python -> UI Menu . You need to create a menu and attach it to one of the many attachment points. Use VIEW3D_MT_object for example.

1
morin.frederick1

* @Pasang Bomjan * Dalai ?? where is he??

pablovazquez Author

* @Pasang Bomjan * youtube.com/watch

shawnbecker4

Hey hope your all staying safe. Quick question. I create a lot of procedural textures in blender and i was wondering if there is a way to use the output from those in modifiers instead of baking out a texture and then applying it to a mesh with a modifier? Take the displacement modifier there currently is a texture input. Is it possible to get a material input there also? there was an obscure addon in a previous version of blender that achieved this but i have not been able to port it to blender 2.8x Thanks :)

1
thezakman

Was this fixed ( developer.blender.org/T71403) I really want to stop using 2 programs to do pixel-art textures in Blender

p.shethia01

Can someone please tell me about future of Mograph in Blender?

hla21094

Hi, What is the progress on high poly performance? developer.blender.org/T73360 Will this be done in 2.9? Milestone 3: OpenSubdiv GPU is a long pending request to bring back the performance back to 2.79 level.

spooky.iluha

Any chance of removing 10 textures limit per material for eevee? Would really help layering pbrs for models. Also any chance of a full material painting (pbr or otherwise) instead of just one texture?

vfxwolf

Hey Pablo... any update on light linking and motion blur for Eevee?

dir-surya

Hello crazy Pablo , are we going to get the most of EVERY THING NODES , Project

omartchik

Another question about animation and graph editor, I imagine if we can view and edit graph inside the scene, it will be very helpfull

omartchik

I'm a user of Blender and I realy love it. my question is about Sculpt tools, cause I want to do everything in blender without to go to 3dcoat or zbrush. Is it possible to add some tools like voxel tools in 3dcoat? thanks

shabbir.merchant08

Can we have this simple feature. it can be great help. devtalk.blender.org/t/collections-selection-of-objects-select-parent-collection-locate-in-outliner/12620/2

{attachment image973png}

Dspazio

Hi there! Thank you so much for all your work! specially on these days that we're much in need of exciting features :) . Q: I'm using the undo speedup experimental feature on a daily basis. I feel a slight improvement (12 million vertex scenes, bunch of subdivs...). To the point: ¿Could you rate how much amount of final undo speedup are theoretically archieved for now?

edvida87

good morning Pablo I contacted that in version 2.83 the option to split edges was removed, because it was removed. thank you

Hi,how do you add a menu to a shortcut. The origin menu for example.

sensenku

Hi Pable, I have 2 questions:

  1. When will Shadow pass introduce only shadows of objects?
  2. Will Blender 3MF file format? (Because it's Free-Opensource with some advantages for 3D printing)
reston.stanton

Any planes for the file browser? And please add better python api for the file browser and outliner.

dreamhighanimation

What happened to ''Animation 2020'' As Ton mentioned. Where there will be a rebuild for the rigging and animation systems in blender.

artur.machura

Hola Pablo. Blender is awesome, you are awesome.

Question: I have installed Julien Kaspar Sculpting Template from blender cloud and when I go to object mode and add a new object the menu in the bttom left where you could adjust presets has disapear, I can only get it by clicking F9. How can I make it to work as defult?

totalexodus

Is the combine extrusion/intersect tool you showed earlier similar to what mano_wii (wii_mano?) was working on? I remember snapping and extrusion tools as well as other things.

Also the streams are great, cheers! Stay safe!

morin.frederick1

My question is for version 2.83 LTS. Why is there no Asset Manager in 2.83 LTS ?? honestly thought there would be one since there are at least 4 out there... free and $$ but none in Blender by default. So if I go with logic. If I use version 2.83 LTS I wont have an Asset Manager for the next 2 years...

shawnbecker4

On the right site toolshelf where the modifiers and materials tabs etc are it is sometimes hard to find some settings is it possible to add a search feature above them to allow you to quickly filter through all the tabs for what you want? maybe even have it contextual so for example if you are in the materials tab the search will only filter that tab for your search term ?