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  • Published 26 Oct 2022

(Artwork from Artstation) Can I achieve shading and texturing creatures like this in blender?

roberto-digiglio-nf-01.jpg

nauman1
26 Oct 2022

1 Comment

blenderdumbass

It's a lot of refraction / glass shades. You will probably need to model an under-layer with the veins if you want to move around it in animation. I see it as just a glass shader with a bit of roughness. And inside the object a separate object for veins. Rigging the veins will be tough, but not impossible.

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