(Artwork from Artstation) Can I achieve shading and texturing creatures like this in blender?
n
nauman1
26 Oct 2022
1 Comment
b
blenderdumbass
It's a lot of refraction / glass shades. You will probably need to model an under-layer with the veins if you want to move around it in animation. I see it as just a glass shader with a bit of roughness. And inside the object a separate object for veins. Rigging the veins will be tough, but not impossible.
1 Comment
It's a lot of refraction / glass shades. You will probably need to model an under-layer with the veins if you want to move around it in animation. I see it as just a glass shader with a bit of roughness. And inside the object a separate object for veins. Rigging the veins will be tough, but not impossible.