Geometry and Modifiers Nodes were already in blender ? the free addon: SVERCHOK
i just want the community to start the conversation and maybe track some attention to this, because the team at blender is trying to reinvent the wheel , while sverchok already has all those features, maybe they should just add sverchok to blender, it is already very stable. and here are some of the masters of sverchok addon you can see the artwork they do with sverchok in twitter:
twitter.com/erindale_xyz twitter.com/portnov9 twitter.com/bluefox_3d twitter.com/VicDoval twitter.com/msurguy twitter.com/3drwny twitter.com/SoluSerg twitter.com/ricardomatiaspt twitter.com/asahidari twitter.com/BennyGovaerts twitter.com/ChamerlatL
6 Comments
I'm agree with you, would be a real shame lose all the work done in addons like Sverchock, the authors should be involved in the development of Geometry Nodes
As far as i understand, geometry nodes has no capability to build geometry. It's only a enhanced modifier. i guess sverchok is a other beast.
* @JerX * github.com/nortikin/sverchok/wiki/Resources
Probably cause SVERCHOK and Animation Nodes are python .. Needs to be C for performance / compatibility.
* @Lloyd Almeida * github.com/nortikin/sverchok/wiki/Resources
github.com/nortikin/sverchok/wiki/Resources