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  • Published 24 Apr 2023

BLENDER COLLECTIBLES 🎁 Blender Today LIVE #225

Changelog

Total: 239 commits, of which 61 are fixes and 73 cleanup.

Anim

Animation

Assets

Attributes

BKE

BLI

BLI_path

Build

CMake

Clean up

Cleanup

Core

Curves

Cycles

DNA

Docs

EEVEE

EEVEE Next

EEVEE-Next

Fix

GHOST/Wayland

GPencil

Geometry Nodes

Graph editor

I18n

Mesh

Metal

Py module i18n utils

RNA

Realtime Compositor

Refactor

Render

Revert "Cycles

Sculpt

Subdiv

Tests

Text object

UI

VFONT

VSE

Vulkan

WM

WindowManager

deps_builder/windows

macOS

macOS/GTests

pablovazquez
24 Apr 2023

14 Comments

aulerius

Hey Pablo! Does RCS have some sort of moderation or even shadow ban? I tried submitting my first proposal and it never showed up in any feed on the website or my profile. Although it is viewable with a direct link: blender.community/c/rightclickselect/0LBX/

1
aditya

Hola Pablo ! Blender Today is my favorite place to stay updated but this is the first time I am getting to watch it live so I must say, "You're amazing and thanks for all the wonderful work you are doing!"

No questions, but I just had a feature idea that I would like to share with you and the community. Kindly have a look : blender.community/c/rightclickselect/k7Nx

Regards to Ton and the whole team :)

1
julieta1

Hello. While you have the Roosendal in the house, what are you're opinions on this: blender.community/c/rightclickselect/D8lB/

1
muniralsayed

​Hello Pablo, I hope you have a nice day, Very big and nice working in every single Blender Reasle, But i think before we go very far ingeometry Nodes or SIM Nodes, We should have should have the basic of very important things, like Edge groups, Face Groups, Multiple Groups, And Selections Groups in the object mode ( Level ), and selection groups in GEO Nodes based on viewport and edit mode, And some basic modeling command in GEO Nodes like inset and bevel and mirror.... Bigg Thanks For Nice Blender DEV Team.

WatsonPrunier

What is the purpose of asking questions early if they are going to be ignored? I am working on a major movie project and it seems like my question is being ignored and wiped from the history of this site. What's up with that?

noirekld

Hello Pablo, Are there any plans to add a proper UV synchronization mode in Blender, similar to what has already been implemented in Maya, C4D, and RizomUV? It's extremely inconvenient to work with a large number of objects in the current synchronization mode. When editing objects, I can't see all the UV islands. If I switch to synchronization mode, almost all add-ons stop working or give errors. When hovering over a UV island, it doesn't highlight in the viewport. There's an add-on called uv_highlight by BenjaminSauder for Blender 2.7x, here's a link to it: github.com/BenjaminSauder/uv_highlight . There are examples of it in action there. Will such a feature be added to Blender?

muniralsayed

​Hello Pablo, I hope you have a nice day, Very big and nice working in every single Blender Reasle, But i think before we go very far ingeometry Nodes or SIM Nodes, We should have should have the basic of very important things, like Edge groups, Face Groups, Multiple Groups, And Selections Groups in the object mode ( Level ), and selection groups in GEO Nodes based on viewport and edit mode. Bigg Thanks For Nice Blender DEV Team.

WatsonPrunier

Hi Pablo, can we also create a "negative node" in Geometry Nodes that gives the negative/positive value of a number pulled from Separate XYZ values?

costa

Hey Pablo thank you so much for doing the streams, you really grew up as a podcaster :)

It might be too early to speculate but after 3.6 simulation nodes will we see other simulation solvers such as rigid bodies and rigid body constraint start to get developed in geometry nodes? Is there some long term simulation nodes roadmap?

Thanks <3

nubnubbud

oi, Pablo!

Is there a chance we could get the old smoke sim back as a black box solver? I was having trouble getting mantaflow to work, and ended up redownloading 2.79, and exporting a VDB sequence, to get my VFX looking good. While mantaflow works well enough, it doesn't react as conceptually as blender smoke does to force fields, and its density/generation/noise has some wonky effects.

WatsonPrunier

Hi Pablo. Geometry Nodes: I understand that it works against one object but when in Geometry Nodes, we can create many meshes and instances. How do we create hierarchical parenting inside the Geometry Nodes so that there can be parenting against a certain mesh? So, if I have three (3) cubes created in Geometry Nodes, the cube in the middle drives transforms for any "child" objects

WatsonPrunier

Let's work with the default cube (Do not delete! LOL!) Go to Geometry nodes. Create three (3) separate cube meshes (labeled 1,2,3) 2 is the parent cube to 1 & 3 if I transform/scale cube 2, the other two will be automatically transformed to their respective position after 2 is done being modified. Does this make sense?

reynoldsadjei

hola Pablo I have one question. first of all, I hope you have a good day. my question is the bpy.ops.wm.save_mainfile already an incremental system? Because I build an addon for Blender that acts like the Davinci resolve live save feature if you don't know it saves your project while you work incrementally

Shadbolt001

Hope today went well Pablo! Just one question: Are there plans to have any new essential assets in blender 3.6? Thanks for all you do!