Armature Not Moving Mesh in wanted way
I amm trying to animate a hand closing and opening, but when I try to close the hand, the Finger Mesh separates from the Palm Mesh. How do I fix this?
I amm trying to animate a hand closing and opening, but when I try to close the hand, the Finger Mesh separates from the Palm Mesh. How do I fix this?
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Each bone will have some influence on the mesh object which can be visualised by selecting the object and changing the object mode to Weight paint in the dropdown list. I think the viewport must be set to solid mode for this to be visible. Then in the object data properties you can select the bone you are interested in and the weight should display in the viewport - with red fully weighted and blue no weight at all. If it is not to your liking then you can manually paint in the weight using the tools available when weight paint is selected as the Object mode.