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  • Published 11 Jul 2019

[SOLVED] Blender 2.8 REMOVED the INVERSE KINEMATIC constraint?

blender 2.8 no work inverse kinematic In blender 2.7X there was the option, but it seems that they took it out. All the programs that I know use this constrint, so it would not work the export of the rigging in unity or in godot engine. Does anyone know what happened?

Screenshot_1.jpg

arielgimenez_95
11 Jul 2019

1 Comment

arielgimenez_95 Author

Solved Blender 2.8 has panel with special constraint for bones{attachment Screenshot_5jpg}