Thanks for putting this together.
When I read pixel depth for a moment my mind went to UE pixel depth offset :)
The blend mask doesn't work in my case:
The gradient at the base of the rocks it's either too soft when using lower values or too strong. Above all, what doesn't work is that my gradient doesn't follow the geometry where the rocks intersect the ground, but rather it just looks like a flat projection.
i.postimg.cc/Wp8sGJvz/Clipboard01.jpg
c
cgvirusAuthor
*
@verysame
* Will update it with some other nodes. There are some fault lines. Thanks for the feedback.
2 Comments
Thanks for putting this together. When I read pixel depth for a moment my mind went to UE pixel depth offset :) The blend mask doesn't work in my case: The gradient at the base of the rocks it's either too soft when using lower values or too strong. Above all, what doesn't work is that my gradient doesn't follow the geometry where the rocks intersect the ground, but rather it just looks like a flat projection. i.postimg.cc/Wp8sGJvz/Clipboard01.jpg
* @verysame * Will update it with some other nodes. There are some fault lines. Thanks for the feedback.