Gravity Rope v5 ---> GPU ๐
Gravity Rope v5.3.0 โ Release Note
๐ superhivemarket.com/products/gravity-rope This is a major release: Gravity Rope has been rebuilt from the ground up on a brand-new GPU engine, and it now runs on Blender 5.x.
What's new
โก Brand-new GPU engine (WGPU / XPBD) The entire rope solver was rewritten on a modern GPU engine. Simulation is dramatically faster and rock-solid, even on large scenes with dozens of ropes running at once โ where the old engine would grind to a halt.
โถ๏ธ Live workflow No more modal, no manual sync. Just press Play: every frame is simulated and cached on the fly, and you can scrub back to replay instantly. Tweak your ropes live in the viewport and see the result right away.
๐งถ Procedural skins 8 ready-made Geometry Nodes looks โ rope (multi-strand), chain, phone cable, flat ribbon, beads, corrugated hose, wire bundle and braided sleeve โ with twist and section control. No manual modifier setup.
๐จ Make your own skins A New skin button spins up a custom skin from a template (2D profile sweep, mesh repeat or blank) and drops it onto the rope live. Any Geometry Nodes group named GW_struct_โฆ is picked up automatically and behaves just like a built-in skin โ whole rope, live, and it survives the bake.
๐ Endpoint aim Lock a rope's tip to a connector's orientation for clean, rigid cable ends โ perfect for plugs, hooks and hardware.
๐ Modern bake Bake your ropes to native Geometry Nodes or USD BasisCurves for instant playback, easy sharing and render farms. (No more Alembic dependency.)
Feel free to get in touch for feature requests and improvements.
Best regards
Issanou