I've been flooded with comments on Youtube. Lots of people contributing to find solutions. I love the community.
s
slowk1d
While indeed a couple of these suggestions are possible in Blender, as pointed out in the comments, I hope some Blender devs check this! Personally what I'm waiting for is being able to see in the outliner which ones are instances and highlight hirerachy objects.
J
JerX
n°28 you can do it by pressing [Ctrl] [numpad 0]
a
alexisb38
For N°8, you can use groups across multiple materials, everything inside the group will have "hard coded" values, while "input" parameters can be modified depending on the material that is using it.
For N°14, I totally agree, in the meantime however you can achieve this via a the "Random Per Island" input from the "Geometry" node. Only works with cycles though...
N°23 : Top bar, right side, the little downward arrow next the the Z, next to the Y, next to the X, next to the butterfly thingy, you can enable lock, tiling and symmetry on different axis.
5 Comments
I've been flooded with comments on Youtube. Lots of people contributing to find solutions. I love the community.
While indeed a couple of these suggestions are possible in Blender, as pointed out in the comments, I hope some Blender devs check this! Personally what I'm waiting for is being able to see in the outliner which ones are instances and highlight hirerachy objects.
n°28 you can do it by pressing [Ctrl] [numpad 0]
For N°8, you can use groups across multiple materials, everything inside the group will have "hard coded" values, while "input" parameters can be modified depending on the material that is using it. For N°14, I totally agree, in the meantime however you can achieve this via a the "Random Per Island" input from the "Geometry" node. Only works with cycles though... N°23 : Top bar, right side, the little downward arrow next the the Z, next to the Y, next to the X, next to the butterfly thingy, you can enable lock, tiling and symmetry on different axis.
YES!