Challenges and Opportunities: About Maya's AdvancedSkeleton Plugin and Blender Interworking
The current mainstream 3D assisted 2D process is mainly based on Maya's AdvancedSkeleton plugin, which is an industrial process in animation. Blender does not have a matching plugin in this regard, which does not mean that replacing plugins is impossible, but there is still a significant gap between them. In order to maintain connectivity with the industrial systems of many large companies in the past, we urgently need a plugin that can fully import all information such as controllers into the mixer by constraining, labeling, and blender the bones of AdvancedSkeleton. In terms of integration with industrial systems, this is the only place where the bottleneck is the most severe
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At present, in theory, Blender can restore all 2D materials. Note that it is all materials that can be assisted in the animation production process, such as split shots, first and second original paintings, extracting line drafts, and even some more advanced materials. These can improve the efficiency of the 2D animation production process by 60%. We only need one condition now, Being able to link with the older generation who use Maya's powerful animations and bindings, in order to avoid them putting in extra time and effort when relearning new software, the key technical point is how Maya's AdvancedSkeleton plugin can import all the binding information into blender. If this plugin is successfully developed, its value and revolutionary degree are infinite,Make Blender's share in global film and television production significantly increase!!