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  • Published 16 Jul 2019

Video 01 # basic 3d production workflow - YouTube

blenderthings00
16 Jul 2019

5 Comments

kNewsSpace

I would work more on the visual quality of the video. You have the best animation and illustration tool at hand and your presentation looks like it was made with power point ;P You can make the best presentations within Blender itself.. Let a virtual pencil sketch the pre-production sketch that you made with grease pencil (easy to follow a curve)... show a morphing 3D model using shape keys.... the possibilities are endless! Using the new Eevee renderer you don't even have to render for hours. This feedback is meant contructive! I hope it doesn't sound mean because I know how hard the beginning is and just want to help!

2
blenderthings00 Author

* @knewslukas * Hi, and thank you for your feedback ;). indeed, it's done in powerpoint :p and this for some raisons (time and technical constraints of where I am now), but I absolutely wanted to start my channel because I've been thinking I'll do it for a while... but it's something planned, I'll try to improve the visual quality :) and may be remake this video too in the future with more illustrations ...

yashpalgoyal1304

* @knewslukas * hey there. I dont know if this is right place to ask this or not, but i want to make a 2D vector based animated video. Earlier I also used powerpoint to do all the things from making the "elements", setting the scene, timing of animation and exporting as video itself. But i am fed up with that.

The free option to make vector stuff is inkscape, but I am afraid if i can even learn to use it. So, i was thinking of moving to affinity designer for making the elements and then arranging and animating them in Hitfilm.

Can Blender be used anywhere in the above process?

blenderthings00 Author

* @yashpalgoyal1304 * Technically yes it can be used, but practically I don't think so. For example, Blender is able to do video editing but doing it with Hitfilm is much better, the same on compositing too. you adapt According to your needs. for assets I already used Blender with internal render engine at the time to do 2d/3d isometric assets, the advantage is that you can make high resolution very quickly (it is also possible with cycles)

yashpalgoyal1304

* @blenderthings00 * thanks for the input, i think that i have used the wrong word - "assets" (which relates more to 3d in general i think), so i am updating the previous comment in respect to that