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  • Published 31 Jan 2018

Principled Volume coming to Blender!

As brecht says:

"Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be automatically used when available.

  • Color: scattering color. Multiplied with "color" attribute if available.
  • Density: density of the volume. Multiplied with "density" attribute if available.
  • Anisotropy: Henyey-Greenstein scattering anisotropy.
  • Absorption Color: extra control over shadow/absorption color, separate from scattering color.
  • Emission: emission strength.
  • Emission Color: emission color modulation.
  • Blackbody: blackbody emission intensity, for rendering fire.
  • Blackbody Temperature: temperature in Kelvin. Affected by "flame" attribute if available.

There's still a bunch of TODO's, and no OSL or Eevee implementation, but it works well enough for early testing and feedback."

Source: developer.blender.org/D3033

Please note that the linked thread is not a discussion but rather a developer portal

principled_volume.png

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31 Jan 2018