this needs some overhaul, i think random node gets geometry in and puts random geometry out, its using float next its using vector, why not "vertex", and have poiont distribute have output of "locations" not geometry.
its all geometry output in the above nodes, that doesnt makes it clear what it means, leading to confusion, please before animation nodes get their place use some proper namings (i now Jay AnAm that's not your fault, but i think blender devs should take a look at it, or the people should start some discusssion here).
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this needs some overhaul, i think random node gets geometry in and puts random geometry out, its using float next its using vector, why not "vertex", and have poiont distribute have output of "locations" not geometry.
its all geometry output in the above nodes, that doesnt makes it clear what it means, leading to confusion, please before animation nodes get their place use some proper namings (i now Jay AnAm that's not your fault, but i think blender devs should take a look at it, or the people should start some discusssion here).