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  • Published 16 Jul 2019

2.80 RC2? $1.2M? - Blender Today Live #70

CHAN
16 Jul 2019

96 Comments

MeshVoid

Hi, Pablo! UDIMs! Any update for that and further integration in 2.81? Really looking forward for this feature in Blender, it would be so awesome to have them. Thank you!

10
momotron2000

* @Chingiz Jumagulov * UDIM and perfect Alembic support

5
garyhaus

* @momotron2000 * and USD/USDZ PURDY PLEEZ!!

2
momotron2000

* @garyhaus * 1. UDIM and Alembic and then 2. USD and Material X

Alembics are more important in productions and they need to work flawlessly

2
momotron2000

is it possicble to have a topic / tag for "Animation 2020" or other specific development projects (Overrides, Everything Nodes, ...) in Right Click Select? This could also help developers to find addressed topics faster. What do you think?

9
thinkingpolygons

What happened to the themes for 2.8? devtalk.blender.org/t/call-for-content-themes/3174

8
christopherarcher

* @ThinkingPolygons * Yes, I've been wondering about that myself

1
almazworks

When can we expect the Holdout shader for Eevee? {attachment Blender-Eevee-Holdout-issuejpg}

6
zinogg

Hello Pablo & Ton what's the roadmap now for the upcoming projects, now with this huge boost to the developement fund things should be more clearer, did Tonm managed to get others interest in the animation 2020 project yet? we need the best character rigging and animation systems that only big animation studios have, thanks.

4
richardhnoble

About the Epic Games grant, Ton said on Twitter: "With Epic Games I've agreed on investing it specifically in the quality of our software development projects. Sounds boring, but it's essential for the future!"

What does he mean by "the quality of our software development projects"? Does that mean the money will be spent on more administrative stuff, rather than new features?

4
ogierm

* @richardhnoble * Stuff like code quality, educating developers etc.

1
EddieChristian

USD and Alembic would be on the top of the list for me. And perfect OBJ an FBX importing would be second. No one I know in the industry uses Collada, So the focus should be on what is actually used in Production.

3
xalener

* @EddieChristian * The movie and fx and commercial industry isn't the only industry

Do you know how many people use blender for gamedev and .fbx is the standard (and often only) option for them? I mean I know studios are moving over to USD but it's not gonna be overnight, or even over year. Or even over 3-5 years.

Xdragon5502

Can Blender get a shader so we can see inverted faces? that can be important for game developers

{attachment Blender_Shadingpng}

3
Midalax

* @DeadDragon * It already has it but you also can: Edit Mode -> Viewport Overlays and turn on Normals: face, edges or vertex

But I think that you have lighting (in viewport shading) changed to "Flat" or "Studio" you can change it to "MatCap"

1

* @DeadDragon * Its called face orientation in the overlays menu

1
salaivv

* @DeadDragon * You mean faces with flipped normals? Try turning on the 'Face Orientation' checkbox in Overlays menu. It will show faces in blue and red to differentiate flipped faces.

1
luisvoronov

Ok regarding the 1.2M, how sure are we that in a future Blender does not change of direction influenced by Unreal? Will this contribution of money make Unreal a partner of the Blender company? Thank you Ton or Pablo.

2
Zineddine

i don't have feature request as i am sure many will do & the devs probably don't need more pile of them, my only hope is that with this grant we don't lose sight of what made blender great in the first place ......... but i don't mind if u guys expand & start targeting big studios with big projects, we all win in that part :)

2

Hi Pablo and special guest! Amazing news that Epic joined in! Does this mean that there could be a bigger focus on pipeline development towards game engines such as Unity and/or Unreal? From experience I feel that Blender unfortunately lacks a little in this area regarding big team game productions. The FBX export/import issues (I understand because of the licensing, hard to fix) are a part of what is holding back switching to Blender for production in our case.

2
Pascal

i hope we can get huge improvements in modeling & uving tools & plz fix the knife tool ,make it more interactive with backward steps, loop cutting with modifier ke a multi task tool...etc & same with UV unwraping.

2
Cobra

congrats on making one of the best 3d software out there, i hope with this grant we can have more talented devs on board & see the epic start for all projects like Animation 2020, interactive mode, everything nodes & sculpting branch.....my only hope is the performance in general especially in edit mode & dyntopo ,undo/redo get an overhaul.thanks

2
chionatan

Hi Pablo. Is there any plan to make Blender 2.8 officially supported as a Python module? I would love to have integrated in my research environment, since I use it mostly for scientific data viz and outreach. Thank you guys all for the hard work!

2
momotron2000

* @chionatan * what das " supported as a Python module" mean? that you can access everything via python? Isn't it already possible?

chionatan

* @momotron2000 * I mean literally importing blender in a python script and being able to create objects programmatically outside the blender scripting console. There have been attempts already (see e.g. bpy ), but they require some tweaking and I'm not sure they are viable with 2.8, anymore. Let me also add that, if the plan is to invest money on "the quality of our software", such feature would be a huge advantage for testing the API.

momotron2000

* @chionatan * maybe this could be a great topiv on the Python Devtalk? devtalk.blender.org/c/python

LapisSea

Oh boy, a lot of people hate epic games. I hope the community does not go mad over this.

2
datadieb
  1. Hi Pablo, Any plans on a AutoRetopology tool that results in proper topology, it would be very useful for hard surface models. I know it is possible and I have seen it in another software.
  2. Are there plans to make undo work faster with larger scenes and objects?
2
LapisSea

* @datadieb * There are open source tools like quadriflow and if you follow Pablo Dobarro on twitter he posted a simple script that you can load as an addon that integrates quadriflow in to blender.

1
jeanalexandersc

-Is it possible to use a 3d object as a Mask?

-I would love it if the Blender channel made a "How to do this scene in Blender" show. It would be a great way to promote Blender by showing how to do famous CGI/VFX scenes in Blender

2
momotron2000

* @jeanalexandersc * just do it!

jascrandom

* @momotron2000 *

jeanalexandersc

* @momotron2000 * Who better to do all that than the people who actually develop Blender?

momotron2000

* @jeanalexandersc * nonono, they should focus on original stuff and blender development. copying is more for good artists in the community

2
riccardo.giovanetti

Hello Blender heads and Ciao Pablo! This is an exciting episode for sure, given the huge grant from Epic, and I am really curious about what Ton will have to say on how these money will be used to improve Blender.

1
jfranmatheu

Good evening from Spain! Buenas noticias para Blender! Pablete! I know this is a dangerous question, both loved and hated, but there are plans for an API in another language beyond python? Also, there are plans to make some rewrites over the sculpt and texture paint mode for a near future? (let's say 1 to 3 years)

1
BacMan12

Hi, i was just wondering. How high is the new particle system on the to-do list. Can we expect in 2.81?

1
jerzy.gorski.art

Hello pablo, How do you bake displacement map in 2.8 since there is no blender internal?

1
daniellapalme

Hey Pablo, any chance on getting Jacques Lucke on the show at some point? I would love to ask him some question about the early plans on everything nodes!

1
Xdragon5502

Can you or someone in Blender make a tutorial about how to add the render animation and render image button back? I know that Blender 2.80 will not get them back, but Learning the users how to do it a the only way I now we can get it back if we want it.

1
KickboxingBanana

Since you received grant from Epic, are there plans to address issues with importing assets to Unreal Engine?

1
ambient

Hello Pablo. Any news on the viewport performance?

1
Xdragon5502

When press tap and use the pie menu and go to edit mode, way do Blender not go to the edit mode tap?

1
frostcrackstudio

Can blender get tools similar to this?

youtube.com/watch

1
almazworks

* @frostcrackstudio * Blender has the Screw Modifier.

NicolaSap

What's the state of the MantaFlow branch? Is it on the 2.81 roadmap or 2.82+?

1

Does Blender have any other sources of income besides the dev fund, Cloud subscription and 1-time donations?

1
matthewkparsons

There has been a lot of consistency improvements in Cycles and Eevee giving closer results for shading and lighting no matter the engine used for setup but a (mimic "shading" or "lighting" results for "engine") " node would be killer.

1
mohammadswaite80

how blender gives you money

berkru

please use this 1.2 million to make BAKING MAPS on EVEE and Workbench...!

lxndrbnks

@Blender will there be more content coming to blender cloud for blender 2.80? we are lacking tutorials for new converts

aaron

Will the Exhibits pass get us into Birds of a feather at Siggraph for the Blender meetings on Monday the 29th?

blender command centre

Fake-User

Are there plans to update the dependency graph so that individual particles in a particle system can be at different points in an animation based on the birth of the particle?

antonioya

What will change for volunteer developers?

dragoneex

blender sequence editor is really handy tool, any plans for multi threaded sequencer support ?

luisvoronov

Any plan to impulse Blender in the bussines market? example: in my country the companies only asking for people who works witn Autodesk and other software.

xalener

Were you guys considering ever continuing the story of Cosmos Laundromat?

can you add the ability to scale down the collisions representations of meshes so that you don't need to have big gaps in the actual renderable geo?

maisamh80

So... any plan for VFX Artist? what future for phisics, Simulation and ...

Faceless

Are there any plans to improve or put new features to camera racking?

luisocherubini

What about AI for UV unwrapping and retopology in the new character workflow pipeline? ;)

maisamh80

hi legendary Roosendaal and dear Pablo. Have you any plan to improve 2d Animation and grease pencil in blender?

dragoneex

any plans for next open movie?

damefisto

Greetings from Colombia, all that blender may need to be the number one in video game producers is to support UDIM, a good texture painter like substance and good tools for hair and retopology, is that possible for the next nearby versions? Thanks for all your efforts.

damir.seitkamalov

Will there be OpenVDB support in the future?

govert.combee

Are there any plans to work a bit together with other open-source projects like ArmorPaint/Armory? Or a Gimp, krita or Inkscape plugin?

dragoneex

does other studios will ever get a chance to take a part in open movies ?

usd and hydra support coming for eevee and cycles? And can you add the ability to scale the collisions representations of meshes so that you don't need to have big gaps in the actual renderable geo?

dsseverino

Hello Pablo, Ton & Blender Team ! ;-) I was to the Bcon 2018 at : ask me anithing and we would to know, with Epic Games Aid, will you develop the compositing branch the earlyer ? Thanks Blender Tean & Epic Games ! ;-)

dsseverino

Hello Pablo, Ton & Blender Team ! ;-) How to show the header when we go to view to full screen (with Ctrl + Alt + espace bar) ? And how to show the quick favorites menu ? Thanks Blender Tean & Epic Games ! ;-)

Alberto

Will this mean any improvement from the point of view of video game artists? focus more on tools for modeling, bake,...?

anjana4760

any plans on bringing blender to the iPad ?

JosuManzanas

Tom Will Be In Live In Spa?

Mille_Porte

Hi Pablo and big greetng to Ton! Pablo you do a really great job and move the Blender communities wiht enthusiam, you trasmit all your passion for computer graphic! I'm here to offer some constructive criticism and a proposal in an another post. I hope you will find my post useful to make Blender better.

Blender is downloaded million times but how many use Blender on regular base? I want to point out what can discourage the use of this software (in my huble opinion of course). Many people want to use 3D software in many task, more pratical than animate the dragon of the last episode of Game of Throne, nowdays CG allows to design and build things and many of us are involved in IoT!

I think the first problem come soon when the beginner want to draw something. If I try to draw a curve a strange object appears, something like a mustache or similiar, so I'm forced to select it, enter in edit mode and start to modify it just to resemble the initial form. Too many clicks here and there!

If I want to draw a polygon or polyline I've to insert a primitive that I don't want and again: select, edit, move and delete points.. everybody would expect to find a simple pen tool!

Same thing if I insert every other primitive: they simply appears on the screen in a default size and location (unless I operate with 3d-cursor). Blender still lacks a widget system to intuitively create primitive. Not only: when the primitive is placed it is enough to move it and ... puff! the construction options are gone, but why?? Those options should remain available at least untill the topology hasn't changed, it is really a nonsense destroy the costruction history by a mere movement.

After more than 20 years Blender also lacks a comprehensive loft and birail tool, extrude and rotate, destructive extrude (not a plugin but the default behaviour) and most of the very basic 3D tools that help in modelling. Another obstacle is that the geometry of the modifiers is not accessible.

The result is that Blender appears.. not friendly at all and that too many workarounds or useless click are needed to accomplish simple task. I fear that many of the beginners that download Blender will not use it after a short period.

Will Blender Foundation take in account all of these issues?

visualworld420

does Blender 2.80 support RTX graphics cards? I am going to build a new PC. For animation and rendering. But i don't know blender support RTX cards or not?

radi0n

Hi.

1.It is possible to store grid settings in blend file? 2.Why box select or lasso select cannot set active vertex, face or edge? Only possibility to set active component is to click on it.

Timeframe on performance with higher vertex counts?

Also Big buck bunny 2 when?

samuel.santos

Why the "Face Maps" option are still available event though it does nothing? Shouldn't be better remove for official release?

holyknightjoshua

any chance at making object selections swap object modes in certain workspaces?
right now you have to open the edit menu and uncheck the lock object modes option to even select other objects in certain workspaces and then you still have to deal with changing multiple object's mode. in the sculpting workspace i go there to sculpt but it only changes the mode of my active object.

if i change my active object (right click select advantage in this case) it'd be nice if i wasn't suddenly thrown out of sculpt mode. it's an unpleasant break in the flow of things to have to change the new object to sculpt mode in the sculpting workspace.

likewise if i finish sculpting and then go back to the layout workspace it only changes to object mode for the active object. other sculpted objects are still left in sculpt mode so you're thrown into sculpt mode when they're selected.

this is repeated for any mode specific workspace.

it feels like an extra hassle that is breaking into the middle of your work rather than being a streamlined experience. it's especially bad if you don't know to turn off lock object modes and have to swap workspaces just to select a different object.

if the option were available for selections to change the object mode to the preferred one for the workspace i think it would streamline the experience a lot.

wo262

Who are the new developers that are going to be hired with the new funds? Hire my man Pablo Dobarro

rileyb3d

Thanks for joining the live stream Ton! Optimizations for large scenes?

I have an issues with blender cloud who should I ask for support?

NicolaSap

How do I unsubscribe from comment notifications on blender.community? The costant nudge about EVERY new comment drives me away from this site!

Ducky

Hi Pablo!

erroll

Pablo is the Bob Ross of Blender! Always positive :)

Mille_Porte

Hello! A newcomer..

cg_studio

Hello Pablo, thank you very much for your job =) will there be the possibility in edit mode to choose between the arrow and cross display in the settings? the cross really makes me mad :)

guido-scholz

Hi Pablo, in VSE I am missing the progress bar which appeared in 2.79 when the generation of proxy files was activated. In 2.80 (rc1) they are generated as well but there is no visual feedback showing how long this takes. Will this be implemented later? Cheers Guido

GhostPrime

Greetings! I was wondering if there is an upcoming fix for the cut tool? It creates extra geometry when it's used and needs a lot of clean up after using the tool. It's rather frustrating when I need to draw out my own edge-loops. That said 2.80 is great, and very needed to help this program come into its own in the industry! Thank you for all you do here for the community!

TonGolembiouski

Hello Pablo! Ton Golembiouski from Brazil here .. I know Blender sinse "Blender Publisher" (2001?) and started using it in 2003 with version 2.26 I think. I am an amateur and enthusiast, not a great or professional 3D artist (yet?), but have been following Blender's development ever since and I admire the work that has been done so far by you guys and all the archievements that you've made. It's realy part of my life. I hope I can visit Blender HQ someday and get to know you guys! I really do!

Ok.. my question: How is the Release Candidate? Will it need major changes before launch (RC2)? Is there an official or estimated date for the final release?

Thank you!

momotron2000

* @Ton Golembiouski * start right now, it's great!

Arseny

Hi Pablo, I dont know if it is a bug or it supposed to be this way, but when i need to add texture to the light source in evee, there is no "use nodes" checkbox in shader editor, I switch to cycles and it appears and i can use nodes , I switch back to evee and nodes are there in evee, but checkbox "use nodes" magically disappears again. if it is not a bug and suppose to be this way, it'snot really handy to use. windows 10 64 bit. thank you

crantisz

Hi Pablo! What about U key (make single user)? It gone, but in change logs ( T55194 ) there is no information about it.. Maybe it is just a mistake?

And one thing that annoys me. Why snapping turns on and off in node editor, 3D-view and UV-editor simultaneously? Maybe it's better to have snapping per-editor type? Note, what in animation editors snapping separated

Also I noted, that a lot of beginners have troubles with "Lock object modes". Maybe it better to turn it off by default?

sr0rr3

* @Michail Soluyanov * U key works. It's something with your config.

crantisz

* @Yegor Smirnov * Make single user?