How to solidify the bow of a boat in blender evenly?
Hello!
I have completed a model of a boat, but I'm encountering difficulty solidifying it.
While scaling worked well for most of the boat, the front end is problematic, where it's becoming pointed.
The bow's walls are intersecting, and ideally, the front of the boat should have a smoothly pointed and smoothed-out appearance, like a roof.
I've consulted numerous experts, but none have been able to provide a solution. Any help or suggestions would be greatly appreciated.
Thank you,
Sincerely,
Matej L.
2 Comments
and maybe try to avoid tris..
did you check the normals of your mesh faces? If so everything is fine. I would check then the "even thickness" checkbox under the solidify modifiers tab and set up a vertex group with painted weights to control the solidify modifier. Hope it helps and I got you right. ;) god luck !