Pablo's Node Editor Redesign -- Build
Hey guys,
In a recent blender today live show I asked Pablo if he can share his build with the new node editor design. He shared a diff for the node editor during the show. I tried merging the diff into Blender's source and compiling it myself.
And here it is. You may have to tweak the node backdrop and the window background color in your theme preferences to get the look in the screenshot.
Unfortunately no CUDA/OptiX support. Messed up the CUDA version when compiling. Will try and upload one with CUDA/OptiX soon. :)
Get the build here -- blender.community/c/graphicall/wrbbbc/
1 Comment
geometry out, everywhere making it rather vague. how about object, locations, i hope this get some attention