Blender Curve modifier can do this already..... almost, but maya can.
This is probably something that geometry nodes can already do, but maybe nobody has done it yet?
So let's not fall behind Maya. YourTube: youtube.com/watch ArtStation: artstation.com/marketplace/p/njBoy/curve-deformer-tool
So where does the curve modifier fall over?
- Only one curve stroke at a time per curve object.
- Only one vertex group at a time is related to a single curve stroke.
Pixar Demo