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  • 1
  • Published 27 Jul 2021

Monster Charge Shader

This is one plane, with one material, with UV.Scatter!

The shader uses the Point Light's position to add dynamic drop shadows which really enhance the effects of the bump and normal maps.

The sprite sheets, parallax, and layer blending are all handled by UV.Scatter.

Nodes_and_Noodles
27 Jul 2021