Bake Normal Map in 2.8
I sculpted a Wooden Sword out of a low poly mesh and I wanted to bake a normal map of the sculpt onto the low poly mesh. At first I couldn't find the option to Bake but soon after I realised I had to select Cycles. Now with Cycles I was completely unable to Bake the Normal Map correctly, it always had some yellowish/greenish parts and the edges didn't seem to connect on the final product. I read online that this happens in Cycles due to it not being a Real Time Renderer. If that is true then, will we see a option to Bake Normap Maps in Eevee? Otherwise I am just left to believe that my method is completely flawed and I probably sculpted some changes a big too deep compared to the normal mesh.