Blender's math
Hello everyone. Quick question, if you can help: what's the math behind Blender? I'm told analytic geometry and linear algebra, am I missing something or is it just like that? I mean the whole Blender, so 2/3D graphics, audio and video, nodes, animations, etc
Note I'm looking for coarse definitions, like "calculus", or "analisys", or ...
Thanks for any help.
3 Comments
Thanks, this is really nice, but I'm also looking for areas which are not 3D, like image processing and so, anything Blender is capable of.
cs.trinity.edu/~jhowland/class.files.cs357.html/blender/blender-stuff/m3d.pdf
Looks like what I'm looking for, only quickly skimmed through it by the way. Thanks