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  • Published 29 Oct 2017

Principled shader UNLEASHED! Part 3 - Cloth and SSS

We continue with the third part where we see how to use the new principled shader to create some cloth/fabric material and how to use it´s subsurface scattering properties, also in the end there is a smal glimpse about how the volumetric material is done.

We hope you like it!

Watch Part 2 of the series

amcruAL.png

juangea
29 Oct 2017