[Request] Rigify Jaw_master issue blender 3.0
Hey, there's a new version of rigify, that's awesome ! Problem being it fails at generating the rig with this error:
RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw'
After meddling a bit with it I figured the problem was about the placement of the jaw_master, but I don't understand how it has to be placed in order to avoid this...
anyone have an idea ?
[First solution I found] upgrade the face rig BEFORE setting your rig, I wouldn't recommend you to delete one side of the meta-rig to symetrize it later, just use the mirror and place the bones...
2 Comments
So I had this issue and it happened because the central joints in the lower lip were off center from the X axis. For example, it was translated slightly to the left side of the face. This apparently throws off the rig generation. To fix it, turn on Increment snapping with absolute grid, and snap the central joints back to the center of the grid. That should fix it. (I think this can also happen if your other joint chains aren't positioned directly on top of each other too.)
Thank You Very Much Bro