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19 Jun 2020
momotron2000
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unleashed75
38 Comments
Hi Pablo!
Could you give us an example of how subdivided productivity increases (in what cases)? So far I haven't been able to notice a significant difference (Ryzen 9, RTX 2070, lots of RAM).
Thank you for your work, The roadmap for modeling looks very promising for me. I can't wait for the new features!
My man, autosmooth in sculpt mode should probably be using surface smoothing instead of regular ol' laplacian smoothing. Now some of the brush effects are being negated by having autosmooth on. Also are there any saucy new features coming from Coffee Run and Settlers?
Asking again here, since my question didn't get answered last week :D
Any chance to get liquid simulation to use ocean modifier as base velocity? basically i'm trying to do somekind of Houdini Ocean Flat Tank Sim. Combining Ocean Spectrum and Liquid Sim?
Is there going to be any improvement on Cycle for dealing with a complex transparent object ie a complex hair mesh. Currently we have to increase the transparency sample to 34-64 but as we know that increase the rendering time a lot.
Hey ! I noticed Motion Blur on the roadmap for EEVEE. Is it Object Motion Blur or just improvements to Camera MB ?
* @Valentin Remy * I think its both and nearly ready.
* @SilaS * That'd be great ! Object MB is quite essential
Hola Pablo! Happy 108th episode!
I wanted to ask what happened to the Agent 327 feature film? I haven't seen any talk of it anywhere but also haven't read any update saying it's cancelled or delayed.
Thanks! :D
<h6>Hi Pablo, last week I asked about the development of Quadriflow and I recall Dalai saying that it would be nice if there was a<b> library of algorithms ready for Quadrangulation</b>, have you seen this one, by the developer of Dust3D:
github.com/huxingyi/autoremesher
blenderartists.org/t/pablo-dobarros-master-plan-for-sculpting-and-painting-development-news/1150731/5829
It combines the the code from libigl, CoMISo and libQEx to a single repository. <b>According to the developer of Dust3D, the results from this remesher have less artifacts than the results you get from Quadriflow</b>, it would be nice if the developer that implemented Quadriflow could have a look at this. </h1>
hi Pablo, will OptiX be on GTX 1050 in blender 2.90 or 2.83.1 ?
* @lukasbabravicius * optix uses the hardware accelerated raytracing tech on RTX graphics cards. gtx cards physically cant support it
* @lukasbabravicius * Only viewport denoising and its currently only in 2.9 for older gpus.
when the new blender game engine?
* @martinogardini05 * upbge.org/
Hey Pablo, Great haircut. Think the 3d cursor can be controlled with the g key when selected like other objects. And maybe to input x,y, z positions. It will make positioning easier. Thanks. Sorry about the spammers ok m the chat.
Hi Pablo .
I don't know how the community uses Blender and which version but could i share a idea.
With Minecraft you have a launcher where you can pick which version you use (full release, snapshots etc)
Could this be something Blender could do or want to do?
I think something like this could help towards friendlier updating for the end user.
Thanks for reading.
Have a great day and keep safe <3
ps; thank you to all that work on Blender. You are all amazing!
* @unleashed75 * Good one right here
blenderartists.org/t/blender-launcher-standalone-software-client/1230543
* @unleashed75 * Also very simple downloader
github.com/DotBow/Blender-Version-Manager/releases
When will optix get updated to include 'raytraced shaders' like ambient occlusion etc? It's surprisingly common to have to use cuda on an rtx card because I'm using an incompatible shader
Hi Pablo! Thanks for making Fridays even better! Are there any plans for this year's Blender conference since the pandemic? And also, will there be a tutorial for the Library Override use, it seems it's progressing but searching for viable information about this topic is scarce. Plus, what that weird option in Blender doe's? - ibb.co/R0GGTrX
Hi Pablo!
I heard that tangent animation is cooperating with blender to bring improved USD support. Honestly I'm overjoyed! It's great to get input from studios that use blender for improvements.
No need to open this on the show, but: thread: devtalk.blender.org/t/a-out-the-tangent-animation-meeting-a-proper-place-to-talk-about-it/13733 But in this thread I saw AMD poke in saying they were also creating stuff for USD, but more in the shape of an addon that allows USD / Hydra rendering as a Render Engine, as well as a nodegraph for USD scene composition. This is the best news ever?? Addon is great, but I would love a scene management workspace by default in blender for USD. What do you think?
Hi Pablo
The stream was closed bevor i have publisht this message :( I hope my hints helps to improve the experince of Blender and your format.
Stream Please put your Cam on the bottom left. Mostly of the time in the stream, the updates are on the top or a little bit on the left, mostly at every time on the right panel. Not on the bottom left. Put your Cam on this and you have in the future no problem with the overlaping. Hope this helps 🙂
Blender Please remove the x on the Modifiers an make the "Modifier bar" selectable. With SHIFT or CTRL select more in the time. Then press delete to remove, or move all individual in other position in one time. You can do this on the right side, the 8 little squares is perfect. Klick and drag to move one. Only klick, select this. Hold CTRK to selecte more, drag to move all thies in order to one position. And i like the selected ones have an different color (outside?), so wie can see wath is selected.
An other Idea. I use blender every time in this way. Can you do it as standard, the rigth panel with Outliner an the bottom Option-Tabs, is at this time in one column. To separate horizontalis not under his self, we have more space for the Tabs and the same option for the Outliner with many objects also. This is nice for Modeling, Layout... evently also for more.
Thanks
whe want the drag and drop option for the workspaces
when the new blender game engine??
is there any hope to see cycles using DXR pathtracing ?
QUESTION. Hi Pablo, it's always a pleasure to watch your anticipations and news on Blender Today's channel.
I wish to ask if you might spend a few words on this task: T77348 Blender LTS: Maintenance Task Any forecasts for the first maintenance release for 2.83? Thank you! Cheers!
Hi Pablo, hope you're doing well. Is there any word on drag and drop importing files?
What about new Modifiers interface? It's all fine and dandy, but necessity to open dropdown is a bummer, especially since when you're about to apply the modifier, usually user is just edited some parameters in it and opened the scroll. Maybe there's a chance to make tiny buttons for Apply and Duplicater near mod icon, so there would be no need in opening additional menus and scrolls?
Hello everyone and Hello Pablo! Is click and drag in the side panel possible to do? Just like clicking and dragging in the properties panel lets you go through the tabs
Hi, is it possible to change the blender code offline, without providing a name and mail adress atgihub or anywhere else? I failed trying it. Thx and please go on with what you are doing over there in Amsterdam.
¡Hola Pablo! How was your week? This isn't a perfect mockup at all but it has a good handful of people excited. Don't worry about reading all the text live. Can you guys please consider something like this for 3.0? blender.community/c/rightclickselect/MJfbbc/
is there any chance to add update section instead of going to the web site download and uninstal and install again ?
Hi Pablo, great BlenderToday episode! Any chance we can see light linking in the next releases? I didn't see anything about it in the roadmap.
Hi Pablo, are there plans to support IES and textures for lights in EEVEE ? Additionally, anyone put any thoughts into layer overrides for rendering, ala maya?
Today I'm super happy first render in 2.83 is now featured in blender Nation week 25 of 2020: I post an example if is hard moving from C4D to blender and it was super simple
blendernation.com/2020/06/19/best-of-blender-artists-2020-week-25/
Is the number 21 I was thinking how hard could be to move from cinema4d to Blender {attachment pollo_instagram_storypng}
Ola Pablo, I like the new modifier drag, and drop feature, but I need my delete X back. I don't like 3 click method :)
QUESTION. Hi Pablo, it's always a pleasure to watch your anticipations and news on Blender. Could you spend a few words on this task? T77348 Blender LTS: Maintenance Task
Thank you, cheers!
Hi Pablo. Thank you for your work. Any plans for Cycles to support Deep pixel data for compositing... and the Compositor to support it?
Hi Pablo! The last time you were talking about the performance of the subdivision modifier, is the experimental mode (microdisplacement) also faster ? Some news about Blueprint Tool by Pablo Dobarro ? You do an exceptional job ! Congratulations to the developers !