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  • Published 1 Oct 2018

New article: Physically based rendering, blender nodes, part 2

Hi!

In the first part we took a deep dive into the principled shader and in the second part, we take a practical example on how to effectively use the nodes to build a material with the principled shader, masks and image maps in an easy to follow system that you can replicate for almost any material. The second part is available here:

artisticrender.com/physically-based-rendering-blender-nodes-with-brick-texture-example/

If you have not read the first part it is also available here:

artisticrender.com/physically-based-rendering-and-blender-materials/

Enjoy!

pbr-blender-nodes-brick-texture-example.png

erik.selin
1 Oct 2018