New article: Physically based rendering, blender nodes, part 2
Hi!
In the first part we took a deep dive into the principled shader and in the second part, we take a practical example on how to effectively use the nodes to build a material with the principled shader, masks and image maps in an easy to follow system that you can replicate for almost any material. The second part is available here:
artisticrender.com/physically-based-rendering-blender-nodes-with-brick-texture-example/
If you have not read the first part it is also available here:
artisticrender.com/physically-based-rendering-and-blender-materials/
Enjoy!