Is there an Occluder material setup for Blender glTF?
I'm not referring to Ambient Occlusion. Unity has an occluder shader it would be awesome if this was possible in blender. In the link provided at the top of the page this visually show what I'm referring to. Thanks for your time and input. lensstudio.snapchat.com/guides/3d/occluders/
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Also looking for a solution to this in 2022!
I never found a solution to this problem. The only way to botch the result would be to animate the flipping of face normals. Which would involve baking out vertex animation data making the gltf much larger and would only address things that are being animated and wouldn't address static objects. I will revisit this and issue as it has been awhile.
In cycles yes it's called holdout shader
* @kookitoocg * Thanks for taking the time to respond. Unfortunately this won't export with gltf format. I'm trying to see if you can get a holdout result a.k.a occlusion with glTF.
Did you ever find a solution to this? I want to hide stuff behind an invisible wall, doable?
Unfortunately I haven't.
did you find a solution yet?