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  • Published 3 Feb 2026

a HOLE new GREASE PENCIL! — Blender Today LIVE #274

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Changelog

Changelog between January 20, 2026 - February 03, 2026 at 12h

522 commits in total, of which 92 are fixes, 39 refactors, and 58 cleanup.

Anim

Assets

Attributes

Audio

BKE

BLI

BMesh

Build

CMake

CODEOWNERS

Cleanup

Compositor

Core

Curves

Cycles

Deps

Doc

EEVEE

Extend node group tests to cover change of subtype and dimensions

Extensions

Fix

GHOST

GNUmakefile

GPU

Geometry Nodes

GitHub

Gitea

Grease Pencil

I18N

ImBuf

Image

Lexit

Linux

Logging

MSVC

Mesh

Modeling

NDOF

Node

OpenEXR

OpenXR

Outliner

Overlay

PyAPI

PyDoc

Python

Reapply "GPU

Refactor

Release

Revert "GPU

Sculpt

Shape Keys

Spreadsheet

Subdiv

Tests

UI

VSE

Vulkan

XR

deps

make format

nubnubbud
3 Feb 2026

8 Comments

pxy-gnomes

Hola, Pablo!

Do you think there is any hope for further development of the "Auto IK" Option in Blender? It is an exceptional feature, but it remains a bit underdevoped and broken to this day.

Maybe also some further developments to "Ephemeral Rigging" aspect on Pose Mode; of course, all those relate to Rigging & Animation subject. I've heard Sybren and his Rigging staff were interested in Unreal Engine's "Control Rig" system, and which kind of features it might offer to Blender if developed in that direction.

For anyone wondering, "Ephemeral Rigging" is like, the animator being able to change the behavior of Bones of a Control Rig, without that actually implying Keyframing anything (Blender has several features corresponding to Ephemeral Rigging, I believe, such as the Transform Pivot Point Option, and even Auto IK Option [that's why it is located btw in the Pose Options Panel < Tool Tab < Sidebar Region < 3D Viewport Editor, on Pose Mode by the way!

jackrocky2213

hi pablo, when are they going to continue working on npr? BYe 🥶❄️

jcfnav

Hello Pablo, I hope this message finds you well :D. jk

Right now if we duplicate a collection that has objects hidden in viewport (the eye icon), those objects become visible again in the new duplicated collection.

Do you know where I could ask if this is a bug or something else?

Jolan-Huijskes

Hola Pablo! The new Arrowhead sponsor brings this question to my mind:

Blender has many features targeted at specific industries. Are there specific features that might be developed that are made with Game Developers in mind? For example, a game-orieted (batch) exporter

Gracias Pablo! Love from Breda <3

zuorion

Hello pablo. Do You think that it would possible to have release builds with experimental new features enabled? Now i can either download regular release version/LTS without experimentals, or daily (or PR branches) with experimentals. For those who want to play with fire on projects, but eg. slightly less crashes than daily builds.

I'm aware that it could lead to unwanted bug reports for not finished features, so those releases could be only on builder site for more technical/involved users just as daily builds are.
I know i could build my own release build with experimentals, but i'm too lazy for that 😉.

Luffy

Hello Pablo,

Would it be possible to add an Asset Shelf for Geometry Nodes and Shader Nodes, similar to the Compositor? It has proven very useful there, and I believe the same approach would benefit node workflows.

I’ve shared a pull request for this earlier ( blender.community/c/rightclickselect/wZkg/ ). Thanks for taking a look.

XanzulsCG

Hi Pablo, it's been a while. I have no question but a suggestion: Blender should have even higher tiers for donations from the biggest companies. The biggest tier currently is corporate patron, which is 240k euro per annum. I think there should be two more tiers, one for 500k and another for 1 million. There are a lot of companies that make that kind of money in under an hour; they can donate it as a tax write-off.

Fred

thanks nubnubbud ! :)