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  • Published 27 Jan 2020

BIG BLENDER PROJECTS 2020 Blender Today Live #88

kai
27 Jan 2020

54 Comments

crantisz

Hello, Pablo! At one of the Blender today episodes, there was a question about synchronizing viewports between workspaces. And you answered that the problem is that it is impossible to determine which viewport corresponds to another in different workspaces. So, I propose a solution to this problem: marking the corresponding areas with the same slot (tag). And I even made a working prototype of this model ( developer.blender.org/D6400 ), have you seen it?

11
momotron2000

* @Michail Soluyanov * this makes switching between workspaces so smooth!

rex_kungolos

* @Michail Soluyanov * Slightly off-topic reply, but another issue is how the node editors are always synced in position. So if you want to compare node trees that are positioned in different places, switching between the two is really inconvenient. It would make more sense to have like a memory of last position per node tree.

2
EaryChow

Hello, Pablo, happy Chinese New Year! I have two questions.

  1. About the official website, I suggest adding a drop down menu for the Download buttom, in which "Experimental", "Stable Version", "Previous Versions", "Demo Files", etc are located. It would be so much easier to navigate.
  2. When will the Color Ramp node add more input slots? This is such an important node and yet it does not have the inputs for the color slides, it's such a pity.
9
Cobra

Hello Pablo. What's the faith of the feature requests on right click select? do they get Devs attention sometimes and is there a review a process for them to get added at one point.

4
momotron2000

* @Cobra * yes they do. But they need more communication between a moderator and some developer coordinators to evolve requests into real tasks which can be visible on a longterm roadmap.

Pascal

Hi, When will you guys replace the fake user system with a better one? Man I lost tons of Actions because i forgot to tag them and got so mad that I uninstalled Blender at that moment. I can't imagine if this happens to someone on a bigger project.

3
issuesvfx

I have 3 questions, when will we be getting viewport denoising? I remember awhile back you announced that gpus can overflow into the host ram is this both cuda and open cl or just cuda? And are any of the main developers interested in turning cycles into a spectral renderer? blenderartists.org/t/cycles-spectral-rendering/691868

3
frostcrackstudio

Way does your donation use dollars ($) and you store use Euro (€)?

3
LapisSea

Hi Pablo! It's super nice to have blender today back!

I've been seeing posts about a new hair object type. Maybe it's too early to ask but how would that work? Hair needs geometry to grow on and a hair object has no geometry.

3
momotron2000

* @Lapis Sea * there is a post on blender wiki (it's still very early and very technical) wiki.blender.org/wiki/Source/Nodes/Object_Types

ashikmd10

Just asking question here so Pablo can see it fast .... β€‹πŸ”» Premivite Object Node When? πŸ”Ί

tobiaskummer

I am wondering why the view transform β€œFilm” and the different film stock presets (Kodak, Fujifilm, etc...) under Look got removed in 2.8 and if there is a plan to bring them back. It was quite a nice and quick way to try different looks for a render.

Picture: devtalk.blender.org/uploads/default/original/2X/7/7ea3d57b7a6c965947d3428bd7055b09df1e1fc5.png

2
momotron2000

* @Tobias Kummer * as far as I know better color management is on progress so maybe after this is implemented properly it makes sense to bring it back (as a setting or node)

1
EaryChow

* @Tobias Kummer * Blender Guru made a video back in 2017 about color management, you should have a look at it, especially 25:40 youtube.com/watch

"The looks that come with blender (Kodak, Fujifilm, etc...), shouldn't really ever have been used. " "They are used for transforming color data, but transformations are only valid for the specific range of color information CAPTURED BY THAT CAMERA. "

That's the reason why. I am pretty satisfy for the fact that the Filmic Blender is now the default color management, in the past we would need to download the patch and replace the "color management" folder manually.

frostcrackstudio

How do you enable the haitr geometry for collision?

2
ashikmd10

* @frostcrackstudio * Just asking question here so Pablo can see it fast .... β€‹πŸ”» Premivite Object Node When? πŸ”Ί

damian_winnichenko

Hi Pablo! How are you?

You know what? I'm a bad guy! Once Blender 2.80 was in beta, you warned everyone not to use it in production. I didn't listen! (demonic laughter) I use Blender Alphas and Betas in production ever since! (even more crucial wicked laugh!!!) "Not because it's easy, but because it's hard." Anyway.

Question: When I export .obj file it stores internally as just a "default" mesh. I work in Unity and having a bunch of "default" meshes is not convenient at all. But! If enable "Material Groups" export option, I get a very long mesh name like "%Object name% + %Mesh name% + %Material name%"

Could we have some flexible options in naming meshes on export?

Thanks a lot! Blender rocks! {attachment tmpjpg}

2

* @damian winnichenko * If you name the object data (the green one in the Outliner) instead of the object itself (the orange one) You won't get meshes named "Default" in Unity. Just be sure to use the "Objects as OBJ Groups" option on export.

1
damian_winnichenko

* @Xury Greer * Seems it is working properly! That`s weird! I bet I tried all the possible combinations of options!

JayeAntony

I know I'm hogging at this point I'll get off the stage now, but can Icons for specials menu be a thing? like we can assign any icon beside an option frm blenders built in library

1
ponomarovmax

Hi Pablo and weird inflated man!

What can you tell about:

  1. Release version for Adaptive sampling?
  2. A lot of confirmed bugs during Tracker Curfew. What next steps after Curfew end?
  3. Invite new people to Blender Today?
1

hi Pablo! How are you? I have a couple of questions: -Do you know if Pablo Dobarro will rewrite the dyntopo sculpt for better performance? -In one of your directs you said that there is a new hotkey which lets you simplify the switch of tools with it hotkeys (without having to press shift + space every time). Which hotkey was that?

1
kookitoome

Hey Pablo Just wanna ask about displacement and vector displacement baking in the future

1
zinogg

Hi Pablo. Is Animation 2020 on the list of the big projects? if not, what is it's faith?

1
carterdry

Hey! Since blender 2.8, we have seen a overhaul of making blender easier to use in the 3D section, as well as the intro of 2D. Will we see something similar happening in the video editing section in the future?

1
printerkiller

Thank you for your live show again! Question: Are there any plans to support text objects better? Like the ability to drive/animate their contents?

1
EaryChow

* @Serj Maiorov * I am just hoping they will fix the terrible topology those text objects have.

momotron2000

Hi Pablo, how can I participate in the animation 2020 project with my Momotron Animation Studios? (which will be much better than Pixar Animation Studios by the way)

1
Xdragon5502

Way do Blender 2.8x only have to themes? 2.7x did have like 25 themes. Will Blender get more themes in the future?

1
blenux

* @DeadDragon *

I downloaded almost all themes from the devtalk thread awhile back (now just use the default dark), you can get them below,

mega.nz/

Xdragon5502

Will the tabs In Blender get any icons?

{attachment Tabspng}

{attachment TabM2png}

1
Silas

Hello Pablo, first thanks for the roadmap its always great to see where blender is heading but don't promise too much ;D.

I know its not priority but will Sergey Sharybin have some time to work on the VFX Features he mentioned at bcon19? Smart Mask Vector tools would be so great (helps to composite for example a scar onto a face without modelling a head, just the video and scar picture)

1
Xdragon5502

Is GraphicAll a part of Blender institute or is it a side a side project? And if it is a part of blender, way not add all the new tools from the GraphicAll version of Blender to Blender 2.82 or 2.83?

1
Mille_Porte

CURVE EDITING

In the new versions of Blender are not present any new tools to model by curve (loft, birail ecc..), will they be introduced (as modifier, hopefully)?

Bonus question: the scatter tool still doesn't take in account the intersections of the objects, will this tool be improved?

1
michal1000w

Hi! Love blender and this show :D. I have 2 questions:

  • BlenderKit is not working in blender 2.82 and 2.83 on my computer. Is it a bug, or I have something wrong?
  • Is it planned or possible to bake Mantaflow simulations on GPU like in Houdini or Embergen? It would speed up the whole process a lot.

Thanks for answering :D Have a nice day

1
momotron2000

* @Michal Wieczorek * ask the BlenderKit guys and yeah I agree, a proper Mantaflow roadmap would make sense to post on code.blender.org

polito.giuseppe

​What is the procedure to join the team accoutable to implement Vulkan within Belnder?

skymanvl

There is no way to play sound when objects collide

daris.idirene

Is adaptive subdivision going to be released soon, cause it has been experimental for along time

aaron

Is there a way to tell Blender to ignore/ hide cameras bound to markers in the timeline so I can render with other non animated cameras via render farms. This would be handy when I want to render non animated cameras in the same project. It seems that the bound cameras override any other camera.

ashikmd10

πŸ”» Premivite Object Node When? πŸ”Ί

t-boy

Hey Pablo!

Any news on this feature: developer.blender.org/D6158

It seems like its right there, but there doesn't seem to be any further development. Any news or info on this?

hannanhanid

When will eevee get real time ray tracing??

mau.memoli

Hi Pablo, I have been working in the VFX industry for a while as facial modeller/rigger. I recently started writing addons for blender trying to bring the workflow for facial rigging into blender. In production I used to do a very extensive use of the maya transfer attributes. If you are not familiar with maya, the transfer attribute is something very similar to the blender data transfer. Unfortunately the data transfer is missing some key features such as transferring vertex position sampling the UV space. So I wrote this add on in python that is adding what is missing in the data transfer. . I am wondering what should to propose this feature to blender. This is the the add on. It is quite fast since it is using numpy to handle the vertices transformation, I just find that redundant to be an external add on. gum.co/tOKEh

slemmon

Are there any talks going on for Ray tracing in Eevee? It's heavy use of screen space effects keeps it from being production ready

shawnbecker4

Is there plans to make material output an input in modifiers? take the displacement modifier, it currently needs a texture input but is it planned to allow us to use a material as an input ? There was a modified version of blender 2.79 that had that functionality

klo-works

when gonna be support to select from behind without X-ray I already explain it as option. : blender.community/c/rightclickselect/1tcbbc/

JayeAntony

Also in terms of anim2020, I still highly suggest blender collaborate with Physics-based Casceduere software, they are still early in the development of their software and it would be godsent to have that integration at the same time blender is looking to remake and improve their animation system.

JayeAntony

hey, Pablo cool work you guys are doing, I especially love the new collection manager (m button). first though do you guys mind putting up that new icons sheet as a wallpaper and what's the update with blueprint tool frm Pablo Dobaro, Everything nodes and Interactive mode and animaiton 2020 projects?

tom.kayakson

Hi Pablo. Glad to see you are back on a regular schedule :)

I am doing some simple smoke simulations , with Mantaflow, and I can't do anything else while baking? Is this by design? This doesn't seem like a very usable work flow? (2.82 from last night)

AnubisMaster

When are the new VFX particles come to Blender? Ue4 and Unity3D (and old BlenderGame engine) have great Videogame FX , perfect for performance and Real time visualization (with Eevee) ,and great for stylized renders too!

Xdragon5502

Rename the "Go to current frame" to "Go to selected frame"

metalBlend

Hi Pablo, When Lanpr will be include in Blender master ? freestyle is excellent but is very slow.