Procedural Gratings, problem with the z axis...
Hi guys !
I'm a (almost) complete beginner on blender.
I'm currently trying to create procedural Gratings.
So far, i managed to create a 2d procedural grid with 2 Wave textures (one for the x, one for the y) linked to the alpha of my BSDF node.
Now comes the tricky part : I'd like to thicken this grid in the z axis (make it 3d..) but i can't find the proper way to do so..
I tried to extrude the mesh in the z axis : the result is an "empty" mesh on the z axis when i'd like it to be "filled".
I tried with the solidify modifier and got the same disappointing result..
There's obviously something i'm missing here, and I was wondering if you guys could give me a hand with this.
Thanks a lot for your time !
3 Comments
You can look into parallax mapping. But if I were you I would try to create this as geometry instead of a shader-only approach.
Thanks a lot ! I'll look into it !
You can model one cell/section of the grid and add two array modifiers for example. One array for X, and another one for Y.