Import Rig Maya to Blender
Hi guys, I have a problem, I have a 3D model and rig maya, and I wanted to convert this rig to blender because both are very different
I would like to know if there is an addon for this or if you can fix it somehow
Because the rig imported from paya to blender is weird and you can't understand anything about it
Example Images
5 Comments
On our project, animation is done in Maya, and Meshes skinning is done in a blender.
The addon does automatic bone alignment and not only that. Why would you export a skeleton from maya to a blender? I work on the development of a mobile game. And I had the experience of such an import. But it so happened because our animator worked in Maya, and the project was going into a blender. If it is possible to do everything in one program, work in one. Maya's skeleton and blender have different bone orientation.
I use addon Better FBX
That this addon work
can you explain me