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  • Published 4 May 2020

Free | Sculpt: Subdivide/Un-Subdivide Menu for Blender 2.90 (update)

This is a simple script that adds functionality that already exists in Blender. It helps you to reach to that faster with the new Subdivision panel. It contains two main buttons for Subdivide and Un-Subdivide and three algorithms for subdivision operation that is 'Simple', 'Catmull-Clark' and 'Linear'. All of this is based on Multiresolution modifier.

There is nothing new here but such a basic operations has to have a faster approach while sculpting in my opinion.

Now, when new Multiresolution features has been released in Blender 2.90 alpha, it is time to update this script to support new functionality. Thanks to Pablo Dobarro and other developers who were involved, well done, bravo! :applause:

IMPORTANT : For a best performance workflow while using Multiresolution try to keep base mesh resolution as low as possible so u can draw with your brush faster at high detail level.

WARNING : As Blender has its limits in subdivisions so does this script also. Beware of multiple subdivide operations in 'Auto Apply' mode, because it may result of slow down Blender and consume much memory of your PC. In that reason I decided to put some warnings at vertex count limits. If you think that your PC can handle more then feel free to modify this script.

Any comments about to improve the script or other suggestions you can ask down below.

Have a nice sculpting.

https://drive.google.com/file/d/1OUFjuWDcr6_GyfCJ2ykNTWv0toUztK71/preview https://drive.google.com/file/d/1u5idnEIhVf8af4JXQQ_a_peDUwLUO-76/preview Download: drive.google.com/drive/folders/1SKuMSeP1QXvMYYKa4wLUIhbRhw287xhM

SSM_thumbnail29.jpg

TingJoyBits
4 May 2020

1 Comment

TingJoyBits Author

EDIT: Creasing option is turned on. 'Auto' apply mode with no subdivision level for Un-Subdivide has been changed to old EDIT MESH method otherwise its still Multires. So in case if you get 'Not valid subdivisions found to rebuild a lower level' you could always use a brute force :)