GoB v3.5.45 released (Blender / Zbrush bridge)
GoB for Blender is a dynamic bridge between ZBrush and Blender, built around a specific file format, the GoZ file. In a single click, send your 3D mesh from ZBrush to Blender, but also your texture maps to do a render or edit geometry or add an element to your model and if needed, send everything back to ZBrush, still in one click!
You can transfer
- Objects (only meshes)
- Polypainting
- UVs
- Mask
- FaceMaps
- Polygroup
- Diffuse map
- Normal map
- Displacement map
Official GoZ Documentation
docs.pixologic.com/user-guide/zbrush-other-programs/goz/about-goz/
Release v3.5.45
version 3.5.45 has been released with a bunch of fixes and improvements, head over to github to check out what's new and to get the latest version
github.com/JoseConseco/GoB/releases/tag/v3_5_45
- improved zbrush path recognition and added some user guidance if path could not be found
- fixed issue with non existing polygroup values
- added support for curves, nurbs, meta objects, text, non-manifold objects (new options)
- added experimental addon updater, the updater compares the tags on a specified github repository and if a newer tag is found provides a link to the project page for manual download.