First, make sure that you are set to Global or Local coordinates and not something like Normal (Hit the comma key to invoke the pop-up menu). With your object selected, hit Ctrl+A and choose Rotation - this will reset your rotations to all Zeros, and should correct this behavior.
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@joe
* I understand everything you said. But all the objects I create with ctrl + a are not a problem. Everything is OK. But I have imported many problems in the model is useful. Previously, I would easily correct it with xFrom when using 3dmax. But I don't know how to do Blender. Ctrl + a is useless. It only plays with the position of the object. The problem cannot be solved.
7 Comments
First, make sure that you are set to Global or Local coordinates and not something like Normal (Hit the comma key to invoke the pop-up menu). With your object selected, hit Ctrl+A and choose Rotation - this will reset your rotations to all Zeros, and should correct this behavior.
* @joe * I understand everything you said. But all the objects I create with ctrl + a are not a problem. Everything is OK. But I have imported many problems in the model is useful. Previously, I would easily correct it with xFrom when using 3dmax. But I don't know how to do Blender. Ctrl + a is useless. It only plays with the position of the object. The problem cannot be solved.
* @Umud Aga * could you send the blend file?
* @Thomas Paul * drive.google.com/open
* @Umud Aga * ufile.io/ts3kgee8 fixed, your deltas were screwed with, you can access deltas through the orphan datas in the outliner
* @Umud Aga * you can also access it here i.imgur.com/KUI87MP.png
apply transforms